Warcraft III resources & community, 2003–2006 · archived
Units 'giving up'/disobeying move orders
3 posts
imported_Bort
#1
Units 'giving up'/disobeying move orders
Hi guys
I have a very simple trigger action which says:
Unit - Order (Last created unit) to Move To (Center of Home <gen>])
The trigger seems to work fine for a while, but when the unit reaches a point (approximately halfway between its start point and its destination, as near as i can tell) it 'gives up' on its order and turns around, heading back the other way until it reaches its start point again.
Anyone know why this is happening?
The distance is very long (epic scale map..). Unfortunately I cant feasibly create another region in the middle of the map, as there will be many units moving into the region and going to different locations.
A- if you are ordering a Neutral Hostile unit, thay have a specific "give up" range. Regardless of the order, they will only move so far away from their original spot.
B- If you are moving units that have a computer occupying their player slot ( i mean, as in having their player slot enabled so it appears on the lobby screen, and filled with a computer) then the units follow additional internal ai commands, that causes them to return to their points of origin upon completing an order.
Keep in mind if you have players in a map that are specifically controlled by AI, then you do not need an active AI slot. If you don't have an AI slot for those unnits, then they wont misbehave like that, and will actually stay put upon reaching their destination. -VGsatomi