its bout limiting the hero picking the same type of item...
in this system (very simple, only needing triggers for attachemtn points/animations) all items have an ability. useable ability. when the player clicks the item to use the ability, ,it will equip the item. NOTE> LOOK, I ALREADY PLAYED MARINE CORPS AND WHAT IM TELLING HERE IS DIFFERNT FROM WHAT U SEE THERE.) in This system, when u use the skill, u get a buff. that buff gives u bonus as if u were using the item (i.e., click in the sword to get attack bonus buff) and just put the duration 0 (forever) and enable deactivation.
thats it, post any feedbacks problems i didnt had an idea... anyway i didnt copied from anybody (that i know)
heh i test the same think for about hour ago with attack rate , movement , damage , defence bonuses with attached shields and weapons and i havo only 1 preoblem. ( I couldn't make abilities buttons invisiable i delete there icons, but they became to glow a green colour
i test that on unholy aura...
(WEU addon spells are going alright and i tried to copy them.
i win that problem by making 6 dummies for each free slot ..Emm it will be worse for somebody else
thx for testing, i will be able to test this only in the weekend... and i have this sudden idea, so coudn lose it
but i think ure doing sumthing wrong... well, if i know this, ,if u imbue an item with a buff, just click on him (the item, just like using a pot) and the buff will ruun (and the item will be equiped)
Note: i dont remember, but, can i choose if the buff is stackable or not?