Warcraft III resources & community, 2003–2006 · archived

Advanced inventory for RPGs

8 posts
#1

Advanced inventory for RPGs

Weaaddar just released a new version of his rpg engine, it is recomended for mappers that are making rpgs, or need more inventory slots and keep the bonuses of the items. It is also a good map to those that just want to see wc3 driven to its limit. It is also multiplayer and multi unit compatible.

Check it at : http://www.wc3sear.ch/index.php?p=Spells&ID=793

Edit: Link got changed
#2
I updated to revision 3 today, so you should probably pick up the new version. The new version adds auto-equip.
You can help the project by giving me a sound to use for when you equip items. Remember it'll probably be played a bunch so it has to be easy on the ears.
#3
Hey! This stuff realy works great :D I think that I will use this in my RPG campaign.
Who is the autor of this cool system?
#4
me, I forgot to fill in the author field.
#5
Pretty good. Though most of us prefer to transfer the scripts to our own maps (while giving credit to the author. :P )
#6
Zuh? I am the author. I wrote the original my name is in the source code. I also wrote the Non gamecache version 1 year ago if you need proof.

http://kattana.users.whitehat.dk/script/?script=202

Non Gamecache version, has a higher runtime and less features.
#7
Is there likely to be a new version soon or should i go ahead and try to add this to my rpg.

P.S. also if i use this i should not make any normal items for my rpg yet right? Until i implement this?
#8
I'm probably not doing something to Pitems or EItem functionality so you can add those without worry. If anything I MIGHT re-add the stat attributer but it is by far the least popular of the features.