Warcraft III resources & community, 2003–2006 · archived

Now accepting model requests!

60 posts
#31

request

could u make me a yuan ti with a staff in the right hand kinda like the archmage's and add the particle at the end of the staff during spell casting and channeling :wink:
#32
id really like a model of my name/avatar (of darthfett) he should look like jango, but be black, and have blasters thanks
#33
Maybe you guys should wait until he finishes his first models <_<
#34
took the words right out of my mouth mecheon...im closing this temporarily because ive been putting off my final cinematic which im make using a 3d rendering program instead of war3 editor, which ive been preoccupied with.

P.S in fact the reason torch's model was deleted was because i was running my 3d rendering program at the same time as my model editor, and since the import screens look exactly the same, as they are made by the same people, i got confused and imported a model texture into my rendering program, instead of my model editor, and since the program is kinda basic-ish, it 'threw up' the file, thus crashing the editor.

P.S.S Mecheon im starting on your snail.

TEMP CLOSED
#35
No no no, THIS is how we do it

TEMP CLOSED

PM me when you want it opened again
#36
BUMP for great justice
#37
why dont you just sticky it mecheon
#38
axlefoley your lfrit model is almost done (aside from texturing and animating) . Im thinking of either using static particles for the hair, but that might only be warcraft compatible if i use dupliverts...well right now its about 2000 poly and looks kinda like the hulk...but it does look awesome. say, uh, what size do you want it to be...like normal warcraft size or normal-human scale size( like the woman villager model) . Im making it really detailed, down to fingernails, eyebrows, and every single part of the human eye(cornea, pupil, and iris) youll probably like it. I have about 5 days to go on it, providing I can fix my .mdx script. Otherwise, can you tell me if you have a modding program? i've made export and import scripts that go to .3ds, .obj, .md2, .md5, and my own program format, .blend. In case i can't fix it, tell me if I can email it or something to you in one of those different formats.
P.S youo do want lfrit right? jk

As to how your snail is going Mecheon, im gonna UV map it, because texturing things like shells and eyestalks is hard :roll: . Hey and i gave it bones for eyestalks, eyelids, rotatable eyes (for cooler anims), IK solvers for that inchworm like movement...its 476 polys right now.
Hope your impressed with my soon-to-be-uploaded works,

DDNGW
#40
I think I would like it the size of the Obsidian statue
#41
Mecheon-snail is done-thanks to the internet. What are the odds that i search on google images for a snail UV map, and come back with one perfect for my needs? who cares. well its done, nice looking, and...6506 polys...yeah. probably th subdivision surfaces... well until I get my script or some dudes email, im stuck with it. its staring me in the face...god its creepy...AAAAH!!!!

http://www.wc3sear.ch/art/5977/DaSnail.jpg
and axlefoley this is a rough base-ish thing I made to start lfrit with.

http://www.wc3sear.ch/art/5977/human_base.jpg
this is also just a preview of my skizzles in case you guys were wondering how good i am.
#42
ok this is a big request by priority :

Dwarven town hall : i leave what it could look like to your imagination

Dwarven house

Dwarven Barracks

Drow Lizard rider : based roughly on the huntress but with a lance, and riding... a lizard, green scales. Rider has black skin but face still visible

Dwarven research building



Dwarven tower


Thanks for any that you can/will do I really appriciate any help as I am working on an RPG based loosly on Forgotton realms. Oh im not trying to be picky or anything but i need these as small of a filesize as is reasonable since i am importing quite a few models and textures
#43
Great to see that you're back. But now that you are, could you start on the urgal model? I also have a few more requests:

1. The urgal (you already know).
2. The shade from the Eragon series... preferrably in his black dragon hide armor.
3. Anya (or something) on her horse, with her bow in hand and sword strapped across her back.
4. Anya again, except she is on foot, and she has her sword in her hand, while her bow is strapped across her back.

Thanks ^^
#44
ill try anya, but just remember, the chances of getting a completely textured and animated model are very low. I made a girl humanoid model once that can without a doubt be used for this. but can i make the on foot anims as alternate ones? you can trggier an alternate animation tag so only those will be used..