Warcraft III resources & community, 2003–2006 · archived

GMAX exporting and textures? - Desperate

3 posts
#1

GMAX exporting and textures? - Desperate

UGH

I made animations in GMAX, using rotation keys and whatnot.

DEX exporter script is not exporting them.
Its not exporting my attachment points.
Its not exporting my RIPPLE modifier on my cape animation.
Its not exporting BONES.

Everything is selected.

What am I doing wrong?

I added the anim times and everthing...keys...all that crap. Just like MoMM tutorial said.

The wheels on the car spin fine in GMAX. And the cape waves wonderfully.

How do I get the wheels to move with the body of the car when I roll it?

What the heck - This really sucks.....

Is it better to:
1. Shade the models skin, alpha the materials in the MDL to blend the team color in, and use 'Unshaded'?

2. Save the alpha channels IN the skin, and let warcraft shade the team color? :oops:
#2
Gmax fecks up the animations and bones and all when you export with the Dex script
#3
Thank you. Okay that sucks.

Can someone with 3DS open finished gmax files, and export it? Or is it not compatable?

....how do I make the wheels stay with the car when it rolls?

-Dan