Ever thought about turning on the trigger when they go in the region and turn it off when they leave, plus a check when they type the string to see if there are any units in the region
Event: A player(Red) whrite (Text) as an exact match Condition: None Action: (The Action you want) -------------------------------------------------- Trigger 2: (This trigger is ON (Turned on))
Event: Unit enters Region (Region of name) Condition: Owner of entering unit equal to Player(Red) Action: Turn on (Trigger 1) --------------------------------------------------- Trigger 3: (this trigger is ON(Trigger is turned on))
Event: Unit Leaves Region (Region of name) Condition: Owner of leaving Region Equal to Player(Red) Action: Turn off (Trigger 1) ----------------------------------------------------