Warcraft III resources & community, 2003–2006 · archived

Somebody help a newbie mapmaker, with bad triggering skills.

7 posts
#1

Somebody help a newbie mapmaker, with bad triggering skills.

I'm just new, to this mapmaking thing...so I don't know much about it...
I have a few triggering questions, that probably anyone can answer easily...

In a trigger:
- How do I create an action that creates a random unit, item, or message? I know, it probably has something to do with an Array Variable....>.<

- How do I make it, so a hero cannot carry an item that it already has in its inventory?

- How do I make buyable skills, like BuySpell and Hero Builder Arena? Second, how do I level up those buyable abilities when a hero gets it?

- How can I make units stand on doodads, and not through them? Do I have to make invisible platforms on them?

- How do I make a waygate, have units teleport on another unit, when they enter it?

------------------------------------------------------

I forgot all my other questions, oh well...
Please help me.
#2
Some of thoughs questions I think the editor can not do.
Word of advice xperment and read up about how to uses the editor.
At the top of the map section in the fourm there is a sticky that should help you alot.
#3
.....Um, I've seen those triggers in some maps...............



...................................................Help?
#4
For one-of-a-kind items, do this

SingleItems
Events
A unit acquires an item
Conditions
Action
Turn off this trigger
Move Item being Manipulated to position of Manipulating unit
If Then Else
If- Hero Manipulating Item has Item of type Item being Manipulated
Then- Text Message to Owner of Triggering unit "Text"
Else- Give Item being manipulated to Hero Manipulating Item

Turn on this trigger
#5
Okay.
:cry: :( :? :) :wink: :D 8) :o
#6
Oh, and I have another triggering question...
When I have the player's camera lock onto a unit (Not WEU's one...), how do I make it so the player cannot disable it by pressing Ctrl+C?
#7
Grrr, another question. How do you make a loading screen and still have the player's names appear?