I am working on a map and I am still relatively new with the map editor, and I was wondering if anyone had any spell advice.
1. I don't know how to take an area effect spell like blizzard or monsoon and make it so it's automatically cast around the hero like roar or war stomp.
2. I am trying to make a hero that burrows, but every thing i come up with doubles the heroe's health and mana and removes the Ability to train new abilities upon surfacing.
3. Finally, I am making a lot of morphing heroes, Specifically a Turtle that goes inside of its shell, and a Sorceress that turns into an owl, but how can i keep these morphed units from casting spells.
- I used a trigger that goes something like: Unit begins casting a spell If unit has buff "Owl Form" then stop casting spell.
but that doesn't stop one-click spells like summon units or immolation.
- Also in Owl form, the Button to morph back into the sorceress just looks like the owl, even though I changed the icon in object editor.
Ok... read how to work with dummy units in the FAQ. Then you just create a dummy unit at the position of the (Casting Unit) and order that dummy unit to cast the spell.
Just put Dependency Equivalents just like the Robo-Goblin is for the Tinker. Try it please but change the switched unit with a burrowed made unit.
For the last, just don't give the morphed unit any spells!!! Make custom ones if you must!
OK for the Blizzard & Moonsoon Warning! this quite a bit messy so here we go:
Do the following: 1. Custumize Blizzard unit ability according to your will or set this ability untouched. 2. Custumize a unit (better flying unit w/ 1000 flying height). Name it like CU. Give this one the Blizzard ability. Set it food used to 0. 3. Place this unit in your map and set it as a Neutral Passive. 4. make dummy spell
Now for the trigger:
Arctic Rain: Your hero summons a blizzard to damage enemies. E:A unit begins castng an ability C: unit type of casting unit=your hero & ability being cast=dummy spell A: change ownership of CU to player XX...etc.. order CU to cast Blizzard to the position of casting unit
CU becomes NP again: E: a unit stops casting an ability/a unit finishes casting an ability C: unit type of casting unit= CU & ability being cast=blizzard A: change ownership of casting unit to NP...etc
Hide CU: E: Map Initial.. C: A: hide CU
If this will work, do the same for moonsoon... ----- Final Opinion: so if your planning to make a RTS map where your hero must be trained/summon first at the altar before it enters the game, then you will make a number of CU = to the number of maximum player.