If anyone could do me a favor and make this spell for me I would appriciate it. Spell name: Mana Burn Effects: Does damage base on casters current mana. Level 1 50% of current mana = damage. Level 2 75% of current mana = damage. Level 3 100% of current mana = damage. If u have any cool effects I would appriciate it, if not i can look around and import one. Im basing it on EQ Wizards Mana burn if that helps u know what im goin for here. Thanks in advance for the help.
My mana burn deals damage to a target unit, based on how much mana the caster has currently. (e.g. Caster has 500 mana and lvl 1 mana burn, he casts on enemy and deals 250 damage... lvl 3 mana burn would do 500 dmg in this scenario.)
My idea is this, Make a trigger & i dont know if this should work:
Mana Burn: E: a unit cast an ability C: unit type of casting unit=(your unit) & ability being cast= Mana Burn A: create Special Effect (anything at your will) to the position of targeted unit or casting unit (not sure if there is "Targeted Unit")
Set mana of targeted unit = to mana of casting unit + 0 wait xx sec destroy last special effect
Thanks for the tip.. i was messing around with it and figured it out. But i have to use a seperate trigger for each lvl of the spell In case anyone is interested it is : Event- Unit Starts the Effect of an ability Condition- Ability being cast = Mana Burn Condition- Level of Mana Burn for triggering unit = 1 Action- Create Special Effect(your choice) at target point of ability being cast Action- Unit (damage target) - Order triggering unit to damage target of ability being cast for ((percentage mana of triggering unit times 100) times .5) ** this is done to get the 50% of mana = dmg ** Action- Set mana of triggering unit to 0 Action- Destroy last created special effect
Actually you don't... Just use IFS and check the level... You can use the IFS for actions and not in the conditions. Check other spells which use such levels. You can try A LOT of spells which use this... I can't think at any though. Try The_Raven's seduce.