1. Customize a number of normal Critical Strike abilities & indicating them as CS1, CS2 & etc... For the colored text like level 1 perhaps you can just copy/paste & edit it to each of these abilities.
2. Make a trigger
Pseudocode:
E: a unit gains a level
C: unit type of leveling hero = your hero or use the boolean condition
NONONO! damn it harper, why would you say such a thing? put for the adding something like If- level of spell being given given equal to 0 then- add ability -spell being given else- increase level of ability -spell given
Xipe_TotecNONONO! damn it harper, why would you say such a thing? put for the adding something like If- level of spell being given given equal to 0 then- add ability -spell being given else- increase level of ability -spell given
What That is why I used pseudocode so dont shout to me! Besides I dont have WEU w/c I doubt that "the level of ability" is present in the database of my WE & everytime I am online from 10.30am-5.00pm philippine time I am not at home Im in a cafe because I have no internet.
Okay here i put it in quickly in the editor, it would look something like this
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Critical Strike Giver)
Actions
If (All Conditions are True) then do(Then Actions) else do (Else Actions)
If - Conditions
(Level of Critical Strike for (Hero manipulating item)) Equal to 0
Then - Actions
Unit - Add Critical Strike to (Hero manipulating item)
Else - Actions
Unit - Increase Level of Critical Strike for (Hero manipulating item)