Warcraft III resources & community, 2003–2006 · archived

Konstrukt_Pack

17 posts
#1

Konstrukt_Pack

http://www.talon.attrib.org/Konstrukt_PackScreen.jpg
I would like to inform you about the Konstruk_Pack
a collection of models designt by me to serve as a foundation for mappers which want to create a futuristic scenario. It contains of a custome tiles texture, a custome cliff texture and some doodads an furnitur stuff. Some parts of the skins are from kills4tr, I asked for permition via pm for using them but never get an answer so i took this for a yes, hope this is ok. The pack is free to use for everyone, you can do what ever you want with the models, but to my mind it requires at last high basic editor skills to use its whole potential. You should now what you can do with dodad sizing and dodad hightchanging and how to import custom tiles and cliffs. Theres also a Trailer which shows what is possible with the pack, and whats my upcomming project is about. It would be nice if a mod could upload the pack and the trailer cause there actually is no model pack funktion and the map is a bit to big. Thx :)
#2
oh kool, your models are great...

:D
#3

yes

i appreciate that you have stopped flooding the models section with it, if yo uwanna post your models here get a dummy unit, use attachments and create a path that'll fix a model to the attachment, check the goblin pratorien model attachments, then weh n u post it'll ask you to submit those files too...
#4
Well I don think I understand realy what you mean, could you explain this a bit more exactly pls ?

Also a feedback to the trailer and the pack would be nice, so that I now what I can improve.
#5
The Trailer is very n1, good work Talon ;) I never thought that one can make so good "videos" in wc3. I hopes you makes perhaps in the future still another video. :D
#6
Talon the MageWell I don think I understand realy what you mean, could you explain this a bit more exactly pls ?

Also a feedback to the trailer and the pack would be nice, so that I now what I can improve.

read and post in my 'submitting model pack' thread
#7
Well sounds like fun to do this with about 50 models, and I dont think I can attach the tiles-skins this way.
#8
I don't understand why, some textures (humanTile04 or option menu border were shown in editor, but not in game.(their extension name .blp was in lower case)
#9
Talon the MageWell sounds like fun to do this with about 50 models, and I dont think I can attach the tiles-skins this way.
well yes you can make the dummy model, use the tile-skins as a skin... i would have thought that wuld be pretty fun, if it has 50 models,and you insist on posting it here, i highly suggest you do what i said, cause if you release all of them individually, trust me i will follow you around and flame you at every post you make. lol, anways maybe you could have several dummy models all attached to the one
#10
Or a moderator could just upload the pack (and the trailer), like I politely asked...
#11
You haven't been asking the right mods. Only Darky can do that stuff... Unless Oz and VG can. Which I don't think they can

Anywho, I would say something nice about it, but I really, really, REALLY hate futuristic stuff in WC3
#12
Talon the mage, how can I attach weapons effects to units when they are firing. I made:

create special effect on weapon of attacking unit;
destroy last created special effect;

Even with the immediate destruction of special effect, it still lasts at least three second, while the attack of the unit lasts one second .
#13
You create a dummie ability, based on something wich is cast on a single target and has no autocast, lightening shild for example, now modifie the ability so that it deals no damage and has no viewable buff and so on. And now you ad the weopon effekt in "caster" and definie it to be attached at weapon. Now you create a second dummie ability, based on sloworb, give it the other dummie ability insted of the slow, and a 100% chance to be casted. If you give this second dummie ability now a unit, the effect will be displayed during attack. The unit which has the ability has to have a high missile-speed, cause the effekt is displayed in the moment the attaked unit takes dammage.
#14
Wow.
That is cool. I mean, just... Cool... It's just so cool... The explosions, the tanks, the marines with the guns...
Awsome...
#15
you just ressurected a thread. read the rules please.