Can some one plz show me jow to make this trigger step by step in simple form.
Event (the hero you want growing) Gains a Level
Conditions
Actions Animation - Change (triggering unit)'s size to ((100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%, (100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%, (100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%) of its original size.
imported_Softmints
#2
You seem to know what you're doing. What's your question; I don't understand why you need help.
Then click on the red field (unit's) and select triggering unit. Now click on the first filed saying 100.00% then: click on the first 1.00 and change it to 100.00, now click on the second 1.00 and now you will see 1.00 + 1.00, click on the firs and change it to 25.00, then click on the + and change it to x, now click on the second 1.00 (next to the x) and check the litle circle, it should say like O Function | arithmetic. Now again click on the 1.00 (first one) and instead of arithmetic function put "Conversion - convert integer to real", now you will see a blue field saying "point-value of footman", click on it and again on function field select "Hero - hero level" then click ok untill you get to the (Real((Hero Level of (Triggering unit))))) + 1.00, change the + to - and 1.00 to 25.00.
all in all, you get this:
Change (triggering unit)'s size to ((100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%
now do it in the same way with the two next fields. (100.00%)
As you can see, its easy to make a mistake here or get confused.