Warcraft III resources & community, 2003–2006 · archived

What decides how pissed a unit can be? :)

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#1

What decides how pissed a unit can be? :)

I was thinking about sounds... a human peasant has five "pissed" sounds, in the form of:

units\human\peasant\peasantpissed1.wav

So i thought perhaps i could import a new sound and call it

units\human\peasant\peasantpissed6.wav

Of course that doesn't work... so something must decide he only has 5 samples - anybody know if that can be changed? :)