Ok. I made a model and it looks really good in my opinion. I made this model with Oinkerwinkles Vertex Editor. The problem is I have no portrait. How do I make a portrait? Can I just delete half the model and somehow do something to turn it into a portrait? I don't want to edit the original models portrait because it will be hard to get the portrait to look as good as the model edit I did. Is it possible to make model portraits with some porgram that Oinkerwinkle made? Any help would be appreciated and credit will be given in my map to those who helped me.
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#3
alot people snap their model in half, then do the camera work, but I don't see the point in that. It's so much easier to use camera work for only the model, instead of having two models to import into wc3 editor.
Uhm. Yes but HOW do I do these things? How do I make a camera? How to I move it so it is aiming in the right direction? How do I do what BOTH of you are suggesting. Remember I made this model using the Vertex Editor by Oinkerwinkle.
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#7
mines a new-fashioned free form drag, manual-rotation camera placement with constraints and parenting. much easier than that code stuff. depends on ur program basically. i don't got or need oinker's tools cuz i do scratch modeling.
So basically I have no way of making models? The code way, can I just copy and paste the code of the murlock's camera stuff and edit in MY model to make a camera? How do I actually MAKE the camera? Cans ome one make soe detailed step by step stuff?
Just use the murloc camera, but edit the bits to make it fit nicely
Note I think they go in X,Y,Z coords. Editing the field of view can show or lessen how much is shown, target is where the camera points to, position is where the camera is located
Basicaly, copy and paste into the bottom of the model