Warcraft III resources & community, 2003–2006 · archived
WE Unlimited
★ 4.52 / 5 (46)
Submitted by PitzerMikeMap Editor28,726 downloads5.3 MB
WE Unlimited is a simple executable file that adds additional power to the Warcraft III World Editor without modifying any of the files of your Warcraft installation. It enables map creators to do things previously not possible and extends certain World Editor limits.
is there ANY link to a help/features list/... that actually works? Not going to download if I don't get a working featurelist, and answers to some questions here...
[b]very nice editor 5/5 i really like and for those who say theyre missing a file google it and it will come up (its how i found it) i use this right now to make some maps me and a friend are making at our website and once again very nice editor (just cant get the save/load thing down yet if any one can help me please email me [email protected] lol)
uhh........uh o. Three Questions I started using this program hoping to be able to create some "advanced" triggers with it.....i fear i made a mistake. 1. will my map work with patch 1.20 now that the patch in which this version is for is obsolete? 2.Now that ive done somethings with the WEU and have experienced it......is it possible for me to switch back to the regular WE successfully without getting bugs in my map? 3.if the answer to question 1 is no, is my map "ruined" so to speak? and also, is there a way to delete the added functions used from WEU? or if i delete the "advanced" triggers manually will the problem be fixed?
hehe Seagull and Rui well this tool is usefull at least for me, i used this tool and made Wind&Cloud Thestormriders peoples u need to figure out the great funtion/feature in this thing, dont just opened for 5 mins and exit program haha
Also im planning on other great RPG map, version 1.20 need to release ~_~
I mainly use it for the Hero Glows and occasionally the Make Unit Unselectable trigger as it's better and uses less processing power than any other unselect function.
Anyways, I've got a bit of a prob. I'm making a campaign (first point, can you make it so that you can use custom spells for the campaign? Mainly for the hero glows), and I went through the WEUE and stuff, you know, enabled adv trigs and hero glows, plus adv spells just in case I need em. Anyways, when I tried to put the Advanced Initialization Trigger into my Initialization Trigger, it came back with an error and didn't allow me to enable the trigger until I deleted the Adv Initialization. I particularly need the WEU Add/Remove hero glows for this map, can you please help me?
im talking about ON ITS OWN i got to the map an it gets to triggers and says invalid or missing data
o yea and i found another protecting bug i dont know if its the version i have but if u test a map then save it it automaticly protects om and btw when i said i can make better programms i was being sarcastic as in this one sux
No offense, but I think this editor is kind if "cheating". You know, Warcraft 3 mapping are in many cases compromises. In my opinion you can call yourself a good mapmaker only if you can make good maps with no such 3rd party editors. But anyways, you spent lots of hours programming whole tool and all these advanced triggers JASS functions, etc. I appreciate it!
PS I downloaded this tool, but never needed to use it. If any of your advanced triggers is interesting for me, that's what i do: I create a map in your WEU, enable Advanced Triggers for it, then just export its mapscript and only thing left to be fully satisfied is to find interesting function in this script, CnP it into my mapscript and here you go
This progtram is so freakn-heapn great! whoever made it is very devoted to finishing work... I wish I could do that, I have about 20 maps that I havent finished beacuse I got bored of it!
Dude i just made my game off your 1.18 and i got so far i imported and it took me atleast 40hrs AND YOUR %*@#&^% MAP THING PROTECTED IT THIS IS THE WORST THING EVER ITS DONE THIS TO ME LIKE 50 TIMES u call your self a programm maker. i can make better programs this is a piece of $%^& 0/5 WORST PIECE OF CRAP EVER
Unfortunately i couldn't update the tool here because of Darky's absence but as Anguish already pointed out, the 1.18 version is available at http://umswe.wc3campaigns.com/weu/ (which is also the place where you can find documentation and tutorials, incase anyone didn't know this yet, hehe)
About the no-limits patch: It's a pitty that there's no 1.18 version of it yet, I hope Stoned is going to update it soon
WEU is far from a waste of space, frostroll. If you don't know JASS, this is the simplest way to do a helluva lot more with editor and to break its measily bounds.
I'm so happy I can now finish a map that I started and could not finish due to the patch 1.17 which kept me from being able to save my map after I edited it. The release of 1.18 is like a life-changing thing for me. I'M SO HAPPY. Oh and now the limits patch is compatible with Warcraft, which is why I can now save my map. I had a lot more neutrals than could be normally saved.
Another great advantage of WEU is its advanced triggers. It has many system spells that were kindly submitted to this site built in, like an easy Save/Load or a unit distance movement based on different velocities. It's easy than it sounds, so try reading the information at the URL above, frostroll. If you can learn to use WEU, your mapmaking life will be changed forever (if you don't know how to do JASS well).
Now, frostroll, that is so stupid. You haven't check advanced have you? And before you start flaming and insulting Seagull, I tell you one thing; hes right, and you better don't do it because hes a moderator.
Bah!!! I don't understand anything about WEU. They say it's better than the normal editor, can add hero glow, it's used to create better maps.
I thought it was an upgrade or something, with more editing options (I've got lured coz they said it could add hero glow, which I need a lot).
But all I can see is an impractical tool with no better options than the original. I think the World Editor is much better than this, it's too complicated, at least 4 me.
U should post a World Editor Unlimited Helper web site, coz I, and maybe other people in this site also, don't understand anything. Actually, I'm not planning to do it. I'm gonna uninstall it. It's uselessly occupying space in my disk.
0/5
So arrogant you people are. People who never can learn how to use it because THEY ARE TOO STUPID!!! I already said it, too stupid. Why can't you seriously learn to use it? And THERE HAPPENS TO BE A WEBSITE FOR THIS GODDAMNIT. You just never learned to look for it. I'm not going to warn you, but I'll say it
Bah!!! I don't understand anything about WEU. They say it's better than the normal editor, can add hero glow, it's used to create better maps.
I thought it was an upgrade or something, with more editing options (I've got lured coz they said it could add hero glow, which I need a lot).
But all I can see is an impractical tool with no better options than the original. I think the World Editor is much better than this, it's too complicated, at least 4 me.
U should post a World Editor Unlimited Helper web site, coz I, and maybe other people in this site also, don't understand anything. Actually, I'm not planning to do it. I'm gonna uninstall it. It's uselessly occupying space in my disk.
Pitzer Mike: I was going fine in my map using your (awesome) WEU, but after a while, when i played my map it quit, and called all players mapstealers. This is definetly my map, I don't know what provoked it! I realized that it was the custom code script that WEU implements in the map at the start of the game. I deleted it, and i fized the problems, but others arised (advanced trigs). Please help me!
I recently downloaded WEU, and found it interesting, but there are a couple problems I am having. First off, i cannot place start locations after i used WE enhancer to take off the limits. My editor crashes and i lose all my work. Secondly, in the same situation, I cant save. I find taking the limits off kind of pointless if you cant save. Is there anything i can do to fix this?
1.17 works with 1.18, it just doesn't have 1.18 features. By the way, in the trigs, the Firelord and Goblin Alchemist abilities are missing from the available list of abilities (in other words, you cannot use triggers to, for example, tell the Firelord to cast Soul Burn on a unit). Hopefully this will be fixed in 1.18, b/c I am unable to use WEU in maps where I trig the Firelord/Alchemist abils. I could just change the string, but no offense, I'm not that desperate to need WEU in those maps at the moment. But WEU helps in other maps
That's the problem. I never even got that far cause whenever I click the checkbox in WE Enhancer to activate the advanced triggers and save the map (no triggers are used in the map yet), the errors occur. Without the check box everything works fine.
i need the 1.18 version. but: excellent tool!!! without this it would be much harder to make a really good map so please release the 1.18 version. does the 1.17 version works with 1.18?
Whenever I save a map that uses advanced triggers I get compile errors. I know this is a common problem but yet I couldn't find a solution for it. Plz help me.
This comes with some really useful stuff, some ordinary/not much difference stuff, and some downright annoying stuff (little things, but they get on my nerves, ie re-arranging the object editor) Also, it seems that no-one without the patch can play the maps, and it stuffs up some stuff in the games. Gets a 3.5/5 from me Bort
One thing to say. Whoever programed this (sorry I forgot who did right now): YOU HAVE TO MUCH TIME ON YOUR HANDS this could only have been done if you had like days to work on this. I am using htis now mainly because I hit the doodad limit on my map. It is kinda big and I need to make No Limits.
Chaos-Hunter: Believe me, I have been using a mac, but its **@ppiness scared me off very quickly. PC is the way to go. Macs only look good, but we all know that it is the inside that counts
Does this work with 17? Sounds like it does. Ill try it out.
Chaos-Hunter, buy a PC. You WILL be surprised over how much better it is. I've got both kinds, never use the mac. ---------------------------- Now, i was wondering, can you post a list over the total features of WEU
mac's arent computers... there crap! lol im glad theres a new version of this out i havent been workin on maps though cause the new things they added with the new patch make melee games way fun to =)
lol darkninja, that's what happens when you're a noob, and don't know how editing works. For me, my map got just a little bit bigger, and i was able to add ALOT of features and stuff.
You ned to make a 1.17 version, one bug includes when you edit sunken ruins tileset it creates 2 lots of one tile and gets rid of the other, also id like to see some new features.
Yes... Need Mac version... Please... You have no idea how hard it is to bring my map to the Windows program I have. Not only that but it makes it sooooooooo slow... Well, I can dream can't I?
All my maps are made with this editor, now the new version is out, the triggers are bugged, i need the new version asap! thanks
Edit: This is THE editor to use, too bad though my map is now nuked because of the new patch.
WE unltd says it can't load units/units.ui
When i play the map strange bugs occur, like when a hero is revived (triggered), it's not revived for the owning player, but always for neutral hostile. That, and other things.
After the 1.17 patch, for whatever reason, when you import triggers, it corrupts the map and makes it unopenable, doing a far better job than protection, lol, but also making the map unusable period. This happened to 2 maps, that i luckily backed up.
if i use the WEU gamepatch on battlenet, can my key be banned? In the License it says not to add, remove, modify any part of the source code. the game patch of the WEU does..
This is the best tool i have ever used except it needs more features. Like the sworling things vexorian made overhead the paladin dude in his arena. But id give it 5/5.
@PyroGuy65665: This problem appears when you protect WEU maps with certain protectors (that obfuscate the script but can't handle the WEU scripts) If you don't use script obfuscation with protectors it will be fine.
@Yu_Yevon: you also have this limitation with the regular WE.
This is a sweet tool but I don't know how to play these maps I make with the tool. When I click it to play it, it just doesn't load up. What do I have to do to fix this?