Warcraft III resources & community, 2003–2006 · archived
gmax Modeling Pack
★ 3.73 / 5 (11)
Submitted by oz02Modell Tools12,860 downloads451 KB
The gmax Modeling Pack is a collection of tools used for modeling with gmax. It also comes with a tutorial on using all the tools and their relevance with each other. Compiled by oz02.
Hej guys, mdx importer/exporter was made for 3ds max and so you can export max files, not gmax But I know that some guys are using g-max to edit models so there must be some way...
To the People wanting to know how to run the import/export script heres how. 1-Copy the Import/Export file. 2-Paste it in Gmax Directory -> Scripts -> Startup 3-Then goto the Utilities Tab 4-Then click on MaxScript 5-Find the Drop down box, if you have no other scripts in the scripts folder you should see MDX Importer/Exporter, click the dropdown box then click the MDX Importer/Exporter, a lot of crap should show up saying Import MDX, Export MDX, ect...
And thats how to do it.
Hope this helps
Now for my problem, like everyone else...I can't seem to export.
Just wondering but does gmax itself need windows 2000/xp? or is it just the other tools, that would explain why it isnt working on my computer if it does need it to work.
Why the f...k does the MDf...ing X importer exporter doesn't apear when i run the script.I have win XP!Is it because I run gmax in OpenGL?(it doesn't work for me in direct 3d-I don't know why)I f...ing hate this! i stay like 1 hourn and a half to download GMAX(18 mb) and then when I think it is over that f...ing GMAX PACK FOR WC3 doesn't work ARRGHHH!What is wrong with the MDX IMPORTER EXPORTER! P.S:If I stay conected to the net this long all the time for all the f...ing problems I have with the tools my dad is going to kill me.THE LONGER I STAY,THE LONGER I PAY!Please help with the mdx imp\exp!!
AHHHHHHHHHHHHH TELL ME HOW TO OPEN THE STUPID MDX IMPORTER/EXPORTER, it wont open when i click on it and when i search for files i could dl that will let me open it it comes out with nothing.. i have windows xp
Hey! When I open up the tutorial that comes with these tools, I can't see the pictures and I can't get to the ChillSkinner page! I don't know steps 1-9!
hmmm i've managed to open a file in Gmax, and i've been able to tweak it to how i like it, but i'm getting an error when i try to get it back to mdx format. any help here?
Can someone here help me plz cause i have no idea how to zip and unzip n stuff w/e it is and i have no idea how this program works and i want to make me some models but dont know how plz help.
Hm, can i make models with this programme without needing other programmes?
because i downloaded this and i downloaded War 3 art tools like VGsatomi said but the art tools couldn't extraxt well and he said he didn't knew if you would need it for Gmax, because he used an other programme
haha join the club... i tried this as well... i could never really get it to work. I got the same error as u and i really dont know... i wish blizzard helped their layal fans more
Oh fuck when i try to import any models it says to me: --Unknown Property:"mesh" in undefined and the model imported looks aweful and the animations disipear wtf this means?
hey im new, i almost finished the tutorial that u put in ur files but when i got to the impexpmdx.mse file, when u put it into the script file. I put it in but when i opened it up as a utility, how do u then use it? i see no functions like the picture u showed me. how do u get it to work?
okay... i just read the other posts, anyway of fixing that probleM?
Hey, did you guys figure out how to get the Import/Export MDX working? If not, PM me and I'll give step-by-step instruction ^_^ But, my two-cents worth; I love gmax, it's simple, but not too simple, easy for a noobishly model user such as I. 5/5 *****
I can't really use ChilliSkinner to do anything, that was useless... terrible link... The Ultimate Unwrap Costs money so no one wants to pay that... you can download LithUnwrap and use that, its almost the same thing (infact the same guy created it, then just replaced it with a different name, and a cost) You can download Free LithUnwrap here. With the Import/Export script it does fucken nothing... do I need Windows XP or something... because that program doesnt do bitch.
this just sucks...i dont even know how to import an normal unit in the gmax thing...and all the help from those things dont work a shit...if there was just a TEST moddel that i could download and OPEN in GMAX then i migth gonna know how to make those units...but every1 gots a real big problem so why doesent any1 who knows how to make an moddel just make en explenation how to open his TEST moddel so we could all see what he done and try out how everyting works!!!
i know how to import models all you have to do is go into world edit and go to import manager, then you select the model you want to import then change the directory of the file to (containing folder)/(file name) its very easy
MDX Import/Exporter is completely useless. first thing is that it cant export. second, when it imports it doesnt import properly so when i use DeX to print it to listener it doesnt have much of the sequences, materials, textures and geosets (so that 30 mins spent on copying tons of text are waisted)
only problem is with ChilliSkinner v3.0.2. The link in the html for the 9 steps takes me to the Easyspace website, which is useless. I can't find the steps anywhere else. If anyone could post the 9 steps, that would be great!
I had GMAX for some time and the Importer/Exporter but the exporting part didn't work. I'm glad to find a pack of scripts to actuall get a model done, only problem is with ChilliSkinner v3.0.2. The link in the html for the 9 steps takes me to the Easyspace website, which is useless. I can't find the steps anywhere else. If anyone could post the 9 steps, that would be great!
guess wat guys! when the scroll bar has a big black clump in the middle after u click the "MDX Import/Exporter" option in the pull-down menu, that means there is somthing at the bottom!!!! wow...
@Shadow-Scythe-R: Are you sure you followed the instructions closely by converting your model to editable mesh or poly and selecting all meshes you want to export?
Yeah that was the one I tried. Like I said that didn't work either. You probably have a block of code in there somewhere like: if user == Thunderbird then PWND.
I've tried downloading the w3sear.ch one 3 or 4 times as well. I've also tried reinstalling gmax twice.
What is really strange to me is that it DID work the first time. But when I tried to do it again it wouldn't. Even after uninstalling, deleting the gmax folder, and reinstalling it still wouldn't. Is there any way I could have somehow turned this "off"?
I've been having the same issue as Arksword(sv) and others, although it worked once for me. Unfortunately now it won't and no amount of redownloading and reinstalling has helped. The only thing following the instructions now does is lead me here: http://www14.brinkster.com/sirdiealot/help.htm (the host doesn't allow direct linking, sorry >_<) As you can see the script is loaded but there is nothing that allows importing. I minimized the utilities and pulled the box out to show it's definantly not there.
I'm also having the same problem as Melkor.... as the mdx importer/exporter simply doesn't appear after running it in maxscript.... oz02 i think i emailed you about this some time ago.... but no one has addressed this problem?
You clicked MAXScript, selected Run Script, chose the impexpmdx.mse file, clicked it in the small box below that says Utilities, and there was no new rollout?
You have to scroll down in the side toolbar to see it.
@Crisse: You clicked Run Script, chose the script, and chose it from the rollout thing and it didnt run?
@Melkor: I don't see what your problem is. The script comes with the pack in perfect form, it wouldn't be changed just for you. You must be doing something wrong.
i got the same problem as melkor. cant use the MDX exporter and importer it wont run I clicked the run button at maxscript but it wont show up please help!
@Urkdrengi: It allows for exporting with 'DeX Script. Just read the tutorial I linked to in the Introduction. It works the same way with 3ds max.
@Arksword(sv): It should be under the MDX Importer/Exporter rollout.
@Melkor: I'm not sure what your question is. You run the script in gmax itself by clicking Run Script. Perhaps you clicked Open Script, which opens it for editing.
I am having problems with the MDX importer and exporter it simpaly dont run can u halp i opened it up to take a look the file isant a script file and its a mse and the text is just a load of odd looking punctuations (éá£5%$$^*&87( 8( ^%% 6) do u have ne idear wo i can do??
Thank you very much for this resource!!! 5/5 I was pondering making a Campaign for Warcraft III Expasion, the frozen throne, but was intimidated with the fact that I never modeled a single character in my life, thanks to you I now have the means.
of course it isnt, most ppl use PC, Not mac, if i would say what i think of mac i would be reported
i will say what i think of mac... IT SHOULD BE BURNED AND DESTROYED!!!!
Edit: Thank you very much for this resource!!! 5/5 I was pondering making a Campaign for Warcraft III Expasion, the frozen throne, but was intimidated with the fact that I never modeled a single character in my life, thanks to you I now have the means.
Is anybody going to answer my question, or are you just gunna keep submitting over me about how it works great, but you refuse to tell me how to do it?
Lol, as my 3d modelling professor always says, "Inventor is like a videogame!" (he always says it so that we have to work on it whenever he's absent or has nothing else for us to do) lol
I'm having a tad of trouble. I've been following your tutorial, and I have no prior experience to modelling, but I was going to devote some time to trying it. Anyways, while going through your tutorial, at one part, it says, "Start by opening gmax up. Now, click on the icon on the side toolbar to get to the Utilities tab. Click MAXScript, click Run Script, and choose the impexpmdx.mse file. Click MDX Importer/Exporter on the Utilities bar." I did that fine. Then it says, "Now select Static and turn Bone Rotation off. Click Import MDX..., select the model you want to edit and click Open." Where is Static? I've looked all through the lists and everything, and I'm really confused and frustrated... Also, what does Static mean? Any feed back would be nice...
Does this allow for import/export of custom animations? Or is it just for modeling. Oh, and I imagine the only way to get custom animations from 3dsmax6 is to give the file to someone who has 4 or 5 Please correct and explain if I'm wrong, because I only have 3dsmax6 too, and I'm dieing to use custom anim.
Afronight_76, I know your problem, just Download the file converter, the click on the MDX file that you want to use. Then click on the convert to MDL file, it should accept it now.
@Afronight_76: Put it anywhere. The scripts all go in the Scripts folder of your gmax directory on your hard drive.
@Stevo: I would reccomend downloading the help files from the page you downloaded gmax from. You can also read the tutorial I linked to in the Introduction of my tutorial included in the pack.
yessssssssssssssssssssss its for xp! lol anyways i got a gmax free but i have no clue on where i got it =)
gmax is such a horrible 3d program though coming from autocad and iventor where u use lines then connect and and add the 3rd dimension GOD THAT WAS SO MUCH FUN then i try this and u make a square somewhere and u size it then u put a circle on it and the tutorials dont say where things are and its so confusing... i hate it all!