Warcraft III resources & community, 2003–2006 · archived

Widgetizer

not rated
Submitted by PitzerMikeMap Tools1,372 downloads1.1 MB
The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (on maps with many customized objects).

Simply unzip all files to a folder and start the tool. The readme explains in detail how to use the Widgetizer.

If you are missing a dll or the VB 6 runtime files, you can get the runtime pack at http://umswe.wc3campaigns.com/weu/RuntimeFiles.exe
Author
PitzerMike
Version
1.3.0.9
OS
WX
Download

Comments

22
So does anyone have this file or know of a mirror where I can get the latest version?
The url is http://umswe.wc3campaigns.net/weu/Widgetizer.rar
for now, until the .com domain will be back up.

Also I'm sure Wc3c isn't going to die all that soon.
Hey Pitzermike

Are you going to continue with this after death of wc3campaigns?

Hopefully you can. If you have moved to a new forum or anything would be great to hear. If you are not, can you try and get your last latest version for download again..

please... I didn't download the latest one.
The wc3campaigns server is down sometimes. Try again later.


Changes in 1.7.0.2

- Now using 1.20 input files
- Fixed problems with game interface and gameplay constants conversion
The link is off :?
Click the link a few posts below.
btw the current version is 1.7.0.2
Where can I get the version 1.6.0.8! ?
There has been a new update to 1.6.0.8. Get it at the same link again.
This might be the final release if we're lucky.
Version 1.4.0.2 is available now:

- Added seperate options to remove unused objects for each object type
- Fixed a bug that caused upgrade requirements for level 2 or higher to disappear
- Fixed a bug that caused extended tooltips for abilities and upgrades with more than one level to get
screwed up sometimes
- Fixed a bug that screwed up tinting colors of doodads with more than one variation

Get it at the other site until it's updated here.

edit: yay, new version 1.5

- Added an option to keep objects referenced with triggers
- Made the remove unused objects checkboxes independent of the other settings
Version 1.4 is now officially released. Get it at http://umswe.wc3campaigns.com/weu/Widgetizer.rar

CHANGES

- Fixed a problem with inherited ability values that caused ability levels of 5 and higher to get
screwed up
- Incresed the hashtable sizes so it won't fail on maps with a large number of objects
- Added the HashtableSizes entry to the ini file to make the hashtable sizes customizable

Maybe a moderator can upload the new version here instead of the old version?
You should better use Vexorian's optimizer to compress your maps. This tool mainly reduces loading time.
Will this help maps that say they are too big?
scratch what I said before, maybe i screwed up or something before, but now this thing works like magic, cut my maps loading time by about 40%, great tool man!
It would help you a lot. And usually you would widgetize the map when it's finished before releasing it.
Ok heres the deal. I made a map with 210 custom units and 175 custom abilitys. Can i download the widgetizer and use it in this already made map to decrease the loading time or do i need to download and use the widgetizer at the very begining of a warcraft map. Also with that many custom units and abilitys would the wigitizer help decrease my downloading time a lot or only a little?
emjlr3: Yes, you are assuming right. The map in the output folder is the "optimized" version of your map. And it can/should be used in conjunction with Vexorian's optimizer.
Because this tool reduces loading time, whereas Vexorian's reduces the size.

Regarding the percentage of loading time reduction, it varies from 0% to 75%. It just depends on how many customized units/abilities/items/upgrades/doodads and strings you have in your map. I'm assuming it's a pretty simple map you have tested it on (maybe a melee map?), in that case it wouldn't make any difference. Also I feel rating it down because of that would be unjust. As an example this tool reduced the loading time of well-known maps like DotA and ToB from 4+ minutes to less than 1 minute.

FunkyDude44: I think the readme states it pretty clearly. If you have specific questions, feel free to ask.
What do i do with it?

i cant rate it if i dont know how to use..... :shock:
seems like a really neat tool. if it works as well as stated then I will be very happy after it's use. I'll let you know what kinda percentage it takes off the loading time of my map.

btw...let me get this straight, i read the read me and basically you just open the map, select the options you want, let it do it's thing, then look in the output directory and the .w3x map file is your new widgetized map? and I have also been using vexorians optimizer to help with my map size, I'm not really sure what exactly that does other then take out useless stuff i guess, does this do anything that the map optimizer doesn't, and can/should this be used in conjunction with the map optimizer and when(before/after) thnx for the help and the great tool!

update: well I tried it, and there was abosulutly no change in loading time at all...i used the process i stated above, so I'll hold off giving you a bad score until I make sure that I did it correctly
Well actually it can handle both, protectand and optimized maps.

But protected maps are often missing the (listfile) and if it can't resolve all unknow filenames it won't be able to copy all files from your map archive into the new map. In that case it won't work (because it's technically impossible due to one-way-hashing)

Generally it's better to first widgetize a map and then protect it.
Does it also work with protected maps or maps otimized with Vexorian's optimizer?
Cool.This is excellent tool. :lol:
its a great tool for large maps