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Final Fantasy Forever release 1c
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Changes:
- Even More Bug Fixes
- Equipping items from the Inventory Vault no longer works
- Experience cap is now 35 1/2 allowing you to save at level 35
- Various Graphical Updates (Attack Type/Armor Type icons on char display)
- There is now an enforced gold cap per level
- Saved and Loaded Gold is locked to your character
- Gold is now only traded through the use of the -give command (See Quest Tab)
- Saved and Loaded Potions are locked to your character
- Locked Potions work on a stack count this count decreases when they are used
- There are now caps are the number of potions you can have for potion types
- Jump is now melee damage, to offset how incredibly usefull it is
- The Hyper damage bug has been fixed (extremely high damage at random)
- Note: Save codes from 1b do not work on this version. =(
- Bosses have been upgraded and are more difficult from previous versions
- You can no longer frog allies unless they are already a frog reversing the effect
- Leadership Bonuses for White Mage, Black Mage, Monk and Summoner were buffed
- Hp/Mp gain numbers are now updated realtime for approximate amounts
- "Double Loading" no longer works. This would occur if you loaded twice, really fast
- Stat descriptions updated to be far less confusing
- All Heros but the Ninja/Monk were reskinned to look more like Final Fantasy characters
- When a player leaves the game automatically displays save codes for the other players
- The kick command was added to the game, this command allows the host to remove unwanted players
- You can only save/load your game if there are at least 2 players
- From when hero selection begins all players have 2 minutes to chose a hero, players who fail
to pick a hero before the timer expires will be dropped and removed from the game.
- The Music has returned in 1c there is a Non-Music version on worldofwar.net
- If you have the Non-Music version you can get the music one at the link:
http://www.wc3sear.ch/?p=Maps&ID=4985==================================
1c FAQ:
1) OMFG WTF BBQ My 99 hacked Elixirs from 1b poofed?
- The elixir cap for this version is 3 Elixirs. That is how many elixirs are on the map for
players to find. If you somehow exceed the cap it will reduce your stack size to the cap with
a message that you exceeded the elixir cap. Every stackable item of siginificant value has a
cap on it though I was nicer with the cheaper items.
2) What are the potion stack caps?
- Elixir: 3, X-Potion: 2, Hi-Ether: 1, X-Ether: 1, Ether: 30, Hi-Potion: 50, Cabin: 2
3) Will my save code still work?
- Save codes from 1b will not work. The codes in 1b were sadly too easy to hack, and this
resulted in rampant cheating, along with other problems. This was fixed with the 1c
dynamic save code system. This system creates save codes that are not only local to the
player but codes that are local to the code.
4) When is release 2 due out and what will it add?
- Release 2's projected finish date is June 20th, but this date may change. Release 2 adds the
continent of Telathis, the water temple, the gigan mountain range, 4 new towns...over 70 peices of
equipment, raises the level cap to 50, a planned 20+ new monster types, including a planned number
of bosses both static and plot. You will also be able to do various sidequests and this time they will
be different for each hero. (8 in all). You will be able to unlock the Zokutso and Nerasa Boshido
skills for the Ninja and the Shiva and Titan summons for the summoner. This addition is expected to
add 10-20 hours of gameplay to the map, roughly.
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