Warcraft III resources & community, 2003–2006 · archived

Chapter I: Dark Dawn

not rated
Submitted by Soul ReaverRPG8,677 downloads4.0 KB
Soul Reaver wakes to find himself imprisoned upon a hostile world. Seperated from his companions and many of his memories lost to him, he now seeks to escape his captors...
File Name
TTBE01 Dark Dawn.w3x
Map Author
Soul Reaver
Suggested Players
1
Difficulty
96
Number of Missions
84
Type
.w3x
Tileset
Dalaran Ruins
Playable Map Size
84 x 84
Map Size
96 x 96
Regions
164
Cameras
51
Sounds
33
Units
215
Items
3
Doodads
426
Variables
160
Triggers
152

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

15
UPDATE: There's an official site now, which includes tons of stuff including a huge manual with background on the setting and characters! Check www.familykrieg.com/tothebitterend/ Note that the site's bandwidth is limited but I'm not sure HOW limited, so please don't download from it unless necessary or I will have to take the downloads down.

master of disaster: Thanks. I know it's tough, but it's meant to be. It IS possible to finish (even without saving at all), but I acknowledge that it's a pretty hard slog. You might have to give it several goes before you struggle through to the end.

Edit: The map has been updated! The newest version features various bugfixes and skill balance changes, as well as a really stylish new loading screen! Lightning Storm is now faster and cheaper, and an issue with winning at the end of the map has now (hopefully) been addressed.

the map is very good only a little too hard for somebody but the story is great.well done! :D
Major news! Chapter III: Juggernaut is now complete!

Along with the release of Chapter III, this map has also been updated, with a few aesthetic changes and improvements to some skill triggers.

Make sure you download the sequels that continue this campaign:
http://www.wc3sear.ch/index.php?p=Maps&ID=5680 - Chapter II: The Dream of Blood
http://www.wc3sear.ch/index.php?p=Maps&ID=6362 - Chapter III: Juggernaut

Please leave some comments - I would like to hear what people think about my maps.

Edit: New version uploaded. As well as some grammar fixes, a bugfix, and some very minor terrain changes, there has been a major overhaul of the ability triggers. Bottom line: the map should now be a lot more memory efficient, hopefully reducing the slowdown bug that sometimes occured in the past.

Because this was such a major overhaul, it is possilble that some bugs crept in. If anyone notices anything happening that shouldn't be happening, please let me know.

Edit: Another efficiency-related update, and some minor changes to the map in other areas as well.

Edit: A new update. Most significant change is an improved trigger for the Blooddrinker Possession ability, making it slighty better than it used to be.
Anonymous (who I assume is kby): Glad to hear it's working now. :)

Incidentally, I'm making preparations for Chapter III: Juggernaut at the moment. That includes doing some rebalancing of some skills, which will be applied to Chapters I and II eventually. But I still need to do some playtesting before committing myself to these changes. I'll upload a new version when they're done. The changes affect later chapters more than they affect Chapters 1 and 2, so if you have an older version, it shouldn't be a big deal.

Edit: New version uploaded. This one includes an important bugfix - one of the cinematics would stop playing part way through due to an incorrect trigger command... the only thing the player could do was skip it. I'm a little surprised nobody noticed that and posted about it here, but oh well, it's fixed now. Also, I've put in a custom button for Darkbolt Barrage and made some balance fixes - the changes will probably make this chapter slightly easier, although it's still tough. Also made a few other small, probably not noticeable changes.
kby: Ah, I think I know what the problem is. You mentioned the countdown timer... it sounds to me like you're trying to play my map in multiplayer mode on Battle.net. If I remember right, Battle.net only allows maps that are under 5 megs.

But my map isn't meant to be played on Battle.net. It's single-player ONLY.

To play it, when you start Warcraft III, don't select 'Battle.net' or 'Local Area Network'. Instead, select 'Single Player', then 'Custom Game', then browse to my map and run it.

Let me know if that helps. And if it does, let me know if you like the map. ;)
Downloaded it Completely, Extracted it. Put it in Custom Games folder, and in the "To The Bitter End" custom folder, that you suggested to make, if you wanted to save, or w/e.

Dont know, maybe the fact that its 6.6megs for a Tiny map, have any effecT? ive see maps that are 3.3megs, run fine, and have no problem loading.


Well, what was the size before you updated it?Maybe too much Animations(movies). but ur the pro.

------------------

Edit: The Screen of players/Team Select, where you can choose color/team and talk, before the Countdown(5,4,3,2,1,started).

It says as it loads it.. but i i can't see how to get rid of that, other then lower the map size... but i dont make maps. If there is something i need 2 change, to make it work, i will.. but im stumped.
kby: That's strange. When did it say that? When you tried to start it from the Custom Game menu in Warcraft III?

Are you sure the file downloaded completely? It works on most computers I've tried it on... maybe try downloading it again?

I'd be glad if you would let me know if you manage to solve this problem.
i tryed loading, and it says,

The map file is to big. Please try a different map.


hmmm, gonna try something... but dont know.
kumoblade: Yes, I know the map is quite hard, but on the other hand, it is quite possible. It helps to save often, though. And the item recharge times are a balance issue, but as long as you use them only when you actually need them, you should be fine and shouldn't have to wait around for them to recharge that often. Thanks for the useful comments! I appreciate it!

canaan34: If the problem you're having getting other files from this site is caused by you downloading corrupted archives, then it might be a server issue - this happened to me before too. I solved it by deleting the corrupt archive (also from my temporary internet files folder), and trying to download it again. It obviously also helps to have a fast internet connection, and maybe a download manager program. And please, leave a comment here to let me know how it went!

Edit: Yet another update, albeit a small one. Iron Will now has a shiny new button that shows it to be an autocast spell, and a lot of very small changes and fixes were implemented. No ground-breaking alterations though.
Looks cool...I'll download it and see if it works cus most of the ones i get don't work :evil: .
A very Challenging Campaign Start. Many will probably be frustrated and give up. But the ending is worth it, and leads into the second part which is Just as good, if not better then the second one.

Spells are well thought up, though you'll be relying more on your items come the big fights. They're much more powerful, but have a long recharge.

A Good Campaign Start though. You fit alot into such a tiny map, and the Music compliments it.. Despite the size.

Great job, one of the more enjoyable campaigns i've played.
seruk: If you read the .txt file, it will explicitly state that, because the cinematics are unskippable, you are STRONGLY encouraged to save after every one. I know the unskippable cinematics are a problem, but with the way that the game is triggered, making them skippable is a massive amount of work - actual game-relevant events occur during the cinematics, and making them skippable might have bad consequences for the game. The map is fully playable, even though it's a beta version... just save, like it says in the .txt file. Oh, and the people who downloaded it after the change definitely won't have any ill-effects.

lcc_cabessa: I know that some files on this site are downloaded as corrupt. This is a server issue, particularly when downloading large files like this one. I know that my map CAN be downloaded (I tested it myself), but you may need to try a few times if it doesn't complete properly the first time... and it helps to have a relatively fast connection (since I spent years with a 56k only, I know how annoying that is). If you end up getting a corrupt file and then can't re-download it without getting the same corrupt file again, you may have to go to your Temporary Internet Files Folder and delete the corrupted download from there.

I wish to re-iterate: read the .txt file, people!

Edit: In response to seruk's comment, I've been further working on the map to see how much work it would take to make the cinematics skippable. Although the workload is significant, I have at least confirmed that I AM capable of doing it. I will upload a newer version with skippable cinematics when I get one finished.

Edit: New version now up! The cinematics are skippable (read the .txt file for more about this), and the button for the Master of Battle skill has been changed to reflect that it's a passive skill. And send me some comments! Let me know what's good and what could be changed!
man all files that i download here is corrupted why ?? :( many campaings the names look cool and corrupted :( im donwloading ur campaing now then i doensnt know if are corrupted or not :] the name look cool
But for people after? :shock:

Alright what can I say, I got spotted once and then I'll have to look at the 30 seconds long intro.
Make it skipable human!!
Just thought I'd let people know - there was a slight hiccup in the first download. If you were one of the first 14 people to download this, then you got a slightly older version, but it shouldn't make much of a difference overall. The main difference is that I applied a custom minimap image, so that posting the map here won't give away the layout of the level.

Have fun! And read the .txt file!

-Soul Reaver

Edit: Chapter II is now uploaded - look for 'The Dream of Blood'. I personally think it's somewhat better than 'Dark Dawn', but that's just my opinion. However, due to an odd bug in the upload routines on this site, I have had to change the filenames of Chapter I and Chapter II slightly by removing a space (the uploader was only reading the text before the first space of the filename... which meant that it thought both maps were the same file). This change shouldn't have any noticeable effect on people who downloaded this file before the change though.