Warcraft III resources & community, 2003–2006 · archived

Chapter II: The Dream of Blood

not rated
Submitted by Soul ReaverRPG7,484 downloads7.5 MB
Soul Reaver emerges from a Warp Gate into the depths of a poisoned forest. Though the smell of death surrounds him, he knows he must find the companion he can sense nearby... or die trying.
File Name
TTBE02 The Dream of Blood.w3x
Map Author
Soul Reaver
Suggested Players
1
Difficulty
96
Number of Missions
84
Type
.w3x
Tileset
Felwood
Playable Map Size
84 x 84
Map Size
96 x 96
Regions
177
Cameras
29
Sounds
23
Units
54
Doodads
2366
Variables
175
Triggers
135

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

10
Terrain is very good and variated

Really? Did you see somewhere a forest where trees grow straightly in line? No? Me too. I know: this is another world and blah blah blah, but a bit of realism is what you need in your terrain.
Soul Reaver Make friendship with Sound Forge or upload light version without music. Map size is 96*96 and the weight is 7,6 mb!!! :evil: If you have ADSL the others ain't guilty. Don't be evil genius!
UPDATE: There's an official site now, which includes tons of stuff including a huge manual with background on the setting and characters! Check www.familykrieg.com/tothebitterend/ Note that the site's bandwidth is limited but I'm not sure HOW limited, so please don't download from it unless necessary or I will have to take the downloads down.

Hello again Ramza. Thanks for the suggestion, but as you can see in the edit below, I've already fixed it. I just added a few conditions to the victory trigger and changed the death time for the necromancer. I tested it two or three times and it worked how it should every time. :)

Thanks again!

Edit: New update. Includes numerous bug fixes, enhancements to the Celerity and Blooddrinker Possession abilities, and balance fixes that improve the Celerity ability and the Abyssal Mass. The Abyssal Mass has had its armor improved but its Permanent Invisibility removed - the invisibility was actually more a hindrance than a help, since it prevented the Abyssal Mass from using its damage aura as effectively as it was supposed to.

Edit: The map has been updated! The newest version features various bugfixes and skill balance changes, as well as a really stylish new loading screen! As well as improvements to the Lightning Storm skill, the Blood Plague skill has also undergone major improvements, the Abyssal Mass has gained a useful new passive ability (but costs slightly more to summon) and the 'Fei dying but game not ending bug' at the end of the chapter has hopefully been stamped out.
Glad I could help :)
Maybe I know a solution for the victory bug,
events: unit casts a spell
conditions: spell equal to hat 1200 dmg spell
actions:
wait 0.5 sec
if, then, else multiple functions
if conditions: and - multiple conditions:
The necro is dead equal to true
The demonhunter is dead equal to true
then actions: game - defeat
else actions: game - victory

Dunno for sure if this will work.
Cool, thanks Ramza. I actually found and fixed the problem with the Celerity images appearing on the other side of the gate in my most recent update - now the cinematic won't start and the mirror image won't be able to move 'past' the gate anyway before you finish the quest called 'The Tide'.

The other problem I hadn't actually thought of. I'll see if I can think of a solution for it. Thanks a lot for reporting these glitches!

By the way, he didn't turn into a skeleton - he summoned it. It's one of his Ultimates. ;)

Edit: The bug below is fixed, plus another one that, under circumstances, could cause an ability to do some strange things that could get you stuck.
Very nice map. Terrain is very good and variated. Nice soundtrack and very cool spells, but I found some bugs:
1) When u use mirror Image at the locked gate with the demonhunter and one image comes at the other side, a cinematic starts.
2) If u use that ulti attack - with 1200 dmg or sumthing that also kills allies - when the necromancer is almost dead and changes into a skeleton (Dunno what happens... went 2 fast) the skeleton dies in one time and thats very easy. The demon hunter dies 2 but U still have a victory (Because the demonhunter has a longer death animation and so the necromancer 'dies' earlier)

PS: I dont remember all those names so I use the unit names :P
Major news! Chapter III: Juggernaut is now complete!

Along with the release of Chapter III, this map has also been updated, with a few aesthetic changes including some new buttons, some balance fixes, and improvements to some skill triggers.

Make sure you download the other maps in this campaign:
http://www.wc3sear.ch/index.php?p=Maps&ID=5678 - Chapter I: Dark Dawn
http://www.wc3sear.ch/index.php?p=Maps&ID=6362 - Chapter III: Juggernaut

Please leave some comments - I would like to hear what people think about my maps.

Edit: Like Chapter I, a new version of Chapter II has been uploaded. The new version has only minor visible alterations, but the triggers have hopefully been made a lot more memory efficient.

Because a major revamp of the triggers was required to do this, it is possible that some bugs may have crept in despite my playtesting the map. If any of you see anything odd happening, please let me know.

Edit: Another update, including some small bugfixes and eliminating a possible exploit.
kumoblade: Thanks for all the praise! Oh, and the countdown timer isn't really meant to present a challenge - it's just there to make sure people don't waste massive amounts of time by being 'cheap' and waiting for their ultimates to recharge before every single battle. As for Chapter III... until it's done, my lips are sealed.

Edit: BUGFIX! The Celerity ability was apparently buggy, and sometimes wouldn't create the requisite number of images. This has now been addressed. This does not however count as the 'official' update... that one is still to come.

Edit: Finally, the Big Update is done. Cinematics are now skippable, and both the Master of Battle and Iron Will skills have buttons that reflect that they are passive and autocast skills, respectively. In terms of balance changes, the Ultimate Grace ability has been weakened slightly, while Celerity has been made more powerful. There are also various small bugfixes and the like that don't really need individual explanation. Enjoy!

Edit: Yet another update. Most of this stuff was in preparation for later chapters. However, a lot of significant balance changes have been made to the main characters and their skills, and there's now a new custom button for the Darkbolt Barrage skill. A number of other small changes have also been made, but they aren't all that important.
This is a great follow up from the first campaign, Chapter 1. :D

Very Difficult as well, but you put plenty of time on the clock before the army shows up.

After finally obtaining Fei Serumen, it kind of spoils you. Going through the whole game with 1 character and a few backups from chapter 1 made it very challenging. Enter in Hero #2 and its Nigh unstoppable!

The Celerity Power has to be the Coolest Special Attack i've seen in a campaign. I wonder what its like when leveled up!

And the Blood Corruption spell was cleverly thought up. A combination Power between using the sword and the final power makes for a devistating attack.

Just as Good as the first one, if not better. Chalked full of content and the spells are fun to use. When the character levels up you get a great feeling that he's gained much more power. Thats a good thing.

Looking forward to the 3rd one, and hopefully a new character to play as in this RPG.
Here is Chapter II of the 'To the Bitter End' campaign. Make sure you play Chapter I: Dark Dawn first, and read the .txt file!

Finally, I must warn players - Chapter III: Juggernaut will not be ready for some time yet. Although Chapter I and Chapter II are basically complete and playable, the campaign as a whole is not finished. You'll have to wait it out before Chapter III is good to go... although once it is, I'll be sure to post it here too.

Edit: Since Chapter I: Dark Dawn has undergone a revamp, I will work on a newer version of this map too. The newer version will include skippable cinematics, a new button for Master of Battle, and a slight balance change. This will likely take a few days, so stay tuned.