edisdead thank you for your comment =]!
1)i will change the entire gate system in the next version
2)add the sleep thingie
3)Definitely scale down the heros, but dont you think they look nice in the selecting section?
4)yes you are correct, the special noob items are not suppose to load
5)
Hero collision model, im not sure what you are getting at.. like.. i what shud i do?.. increase/decrease collision size?
6)yesyes, ill explain more in the Quests section or.. commonly known as the "help". Also ill add quick tips to when you actually type -save char
7)ill fix the disabling load feature when a correct code is not inputed

yes you are correct about the punching bag. I will fix that to maybe.. level 4 like you suggest? (it was implimented to reduce the number of players that play each char quickly and repick)
9)im sorry i did not realize creeps were so hard. i mean like, the more players there are, the difficulty of every unit is increased by a percent. I will either lower enemy stats, increase Hero startup stats, or increase punching bag's max level higher than 4.
10)Unfortunately, i do nothing i will be able to get a gold giving trigger very well, but im sure my fixtures with the creeps will enable more gold to be given
11)could you give me tips on making such a loading screen since i am only aware that the only ones like that are the blizzard melee map ones.
thank you for your comments i will do everything i just listed above.
@ EmoEnigma
unfortunately, then it wouldnt be a multiplayer Rpg would it?..
plus, i do not think the singleplayer cheat codes will be a problem as there are triggers against it, but as you can see from edisdead, that the creeps will take a very long time to kill and i do not want a singleplayer to do that, keep playing @ home until they level really high or get numerous amounts of hidden items.
so, im sorry, so either fix your ports and host the game, get a friend to host it/check online for someone already hosting it/ ask random people to host it, OR wait for a few versions which will be a single player version, so it will oviously be MUCHMUCHMUCH harder and with less items avaliable, but allows people to play offline, for training lower levels, come to think of it, that seems like a good idea, making a singleplayer map, with less heros, items, gold given, and with a hero level cap. so taht higher levels must go online to teamwork.
thank you EmoEnigma!!!
next map >> singleplayer map which only includes all the heros which is considered a training map, where one can fight and gain xp/gold until the max level cap, then load it up onto the general map.. =] thank you