Warcraft III resources & community, 2003–2006 · archived

A Stand of Blades

not rated
Submitted by CHUNKDefense1,091 downloads4.0 KB
Once every 100 years, the Sacred Tree becomes vulnerable for one night. Four master swordsmen are charged with repelling a swarm of insectoid creatures from destroying the Sacred Tree until morning. [version 1-3]
File Name
AStandOfBladesv1-3.w3x
Map Author
CHUNK
Suggested Players
4
Difficulty
96
Number of Missions
96
Type
.w3x
Tileset
Ashenvale
Playable Map Size
96 x 96
Map Size
96 x 96
Regions
15
Sounds
6
Units
94
Doodads
9924
Variables
90
Triggers
123

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

2
Changelog for Version 1.3

-Compressed the models and art a bit to make the much file smaller
-Fixed some minor issues with buff effects
-Fixed some minor issues with voting
-Fixed an issue with the sacred tree taking damage unintentionally
-Fixed an issue with the sacred tree freaking out and taking the timer with it
-Added a new model for the spider boss
-Added a new unit/model: infector (spawns after 9PM)
-Added a new unit: impaler (spawns on master and grand-master difficulties after midnight)
-Adjusted the 3p difficulty somewhat
-Changed the spawning behavior a little to make the game more difficult, including faster spider releases and other minor changes to the random spawn generator

As a side note, we recently played this version with 2 players on the easiest difficulty and managed to beat it. Although it was challenging, I suspect we could have beat it even on a higher difficulty setting.
A Stand of Blades

In this game, four master swordsmen make a stand to defend the Sacred Tree against waves of attacking insects. Your defense begins as night falls and you and your teammates must repel the seige of the Sacred Tree until daylight.

You, along with three companions, have an arsenal of powerful jumps and cuts at your disposal. You can energize these attacks with a powerful ward of lightning. Beware, however, many of your attacks will not discriminate between your companions and your opponents, which are constantly swarming towards the Sacred Tree. You must recover health and mana by collecting the energies of enemies and magical mushrooms around the Golden Forest.

3 levels of difficulty. Recommended for 3 or 4 players who are willing to work together. The map is the second game of the Clan Ayuma Series designed to be a hybrid game, inspired by console actions games Ninja Gaiden and Otogi. If you like this game but are interested in trying a different gameplay, try The Way of Desolation (v1-8 ).

Note: All of the custom models in this map were downloaded from this site. Proper credit for all of these incredible models, many of which are essential to the theme of this map (particularly those of the Kensei designed by Black_Stan), has been given in the map's directions (F9). Special thanks to Clan TDG members KrewL RaiN for the terrain and Shvegait for additions to the combat system.

This map began as an entry in the Clan TDG Mapathon contest series based upon the word "Repel". The prototype of this map, which was essentially the same with fewer features and abilities, was designed for this contest over one weekend.

Feel free to direct comments and report bugs to the Clan TDG forum: http://www.jx3.net/TDG/forum/