Changelog for Version 1.3
-Compressed the models and art a bit to make the much file smaller
-Fixed some minor issues with buff effects
-Fixed some minor issues with voting
-Fixed an issue with the sacred tree taking damage unintentionally
-Fixed an issue with the sacred tree freaking out and taking the timer with it
-Added a new model for the spider boss
-Added a new unit/model: infector (spawns after 9PM)
-Added a new unit: impaler (spawns on master and grand-master difficulties after midnight)
-Adjusted the 3p difficulty somewhat
-Changed the spawning behavior a little to make the game more difficult, including faster spider releases and other minor changes to the random spawn generator
As a side note, we recently played this version with 2 players on the easiest difficulty and managed to beat it. Although it was challenging, I suspect we could have beat it even on a higher difficulty setting.
-Compressed the models and art a bit to make the much file smaller
-Fixed some minor issues with buff effects
-Fixed some minor issues with voting
-Fixed an issue with the sacred tree taking damage unintentionally
-Fixed an issue with the sacred tree freaking out and taking the timer with it
-Added a new model for the spider boss
-Added a new unit/model: infector (spawns after 9PM)
-Added a new unit: impaler (spawns on master and grand-master difficulties after midnight)
-Adjusted the 3p difficulty somewhat
-Changed the spawning behavior a little to make the game more difficult, including faster spider releases and other minor changes to the random spawn generator
As a side note, we recently played this version with 2 players on the easiest difficulty and managed to beat it. Although it was challenging, I suspect we could have beat it even on a higher difficulty setting.
