under the object editor select the unit you want, then go into the units properties, near the top you will see a thread labled art-scaling value change this to whatever you want the units size to be. [Note:This is if you want the unit to be a different size at the start of the game.] If you want a units size to change in game then you can use a trigger similar to this one Event (your event goes here) Condition (your conditions go here) Action Animation - Change (your unit)'s size to (100.00%, 100.00%, 100.00%) of its original size
hm... there should be a action like unit-change unit scale or size. there you can set new values for the unit size in x-y-z direction (well, if you dont want to squeeze your unit then set to all the same value).
EDIT: oh its already answered on page 2. didnt see
1. How can i create a Kind if a RPG style, like that the camera folows you whole the time your in the play.. like they did on Final Fantasy Forever if someone have tryed it... do you understand???
2. how can i teleport a unit via just a region whit out a way gate???
3. how can i make a hero go faster or slower (In runing and Attacking)
4. and i have tryed to import a spell but it wont work?? i have copyed the veriable and triggers and the spell but the spell wont work... i dont understand this??
1) there must be a function like camera-attach camera to unit or something like this, i cant remember ecaxtly...
2) EVENT: a unit enters <regionX>
CONDITION: put here what you want to check
ACTION: unit-move unit instantly to <PointY>
3)use the function unit-set movement speed to <value>
4) well its hard to say what u made wrong - you have to COPY (!!!) all the variables, regions, units and whatever you need. and then you can copy the trigger. make sure all functions have the correct unit, variable, etc adressed. so, you made basically everything correct but maybe you have forgotten one tiny thing you dont see. then it should work fine.
>strength gives health >intelligence grants mana-regeneration and mana-points >agility gives greater attack-rate and armor
thats what they get always - additionally the attributes give attack bonus if your hero has the attribute as primary attribute.
for example: Hero Paladin has strength as primary attribute. if he gets a strength-point now, he gets health-points AND attack bonus. but if he gets a agility point then he gets ONLY attack-RATE and armor. Got it???
to change now the primary attribute go to object manager into category units. then select your hero and in the right field scroll to F)stats-primary attribute. there you can now change the value.
to 2)
well, i havent found a function in normal WorldEditor. i know you can change that in WEU - but i dont know how to do in WE, sry.
Ok thanks, but i realy need to know the answear from someone:
1. How can i create a Kind if a RPG style, like that the camera folows you whole the time your in the play.. like they did on Final Fantasy Forever if someone have tryed it... do you understand???
Should we make the whole map for you? Ok go into the object editor and change the scaling value size of the unit. Bigger numbers on the unit means a bigger sized unit Smallers numbers equals well u can figure that much out.
to attach a camra to a unit you must create a trigger, normally this works in addition to a region. the unit will be created at the start of the game and placed in the region, after this the trigger is as follows: ----------------------------------------------------- Events Unit - A unit enters (Playable map area) Conditions your conditions Actions Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation ------------------------------------------------------ this will lock the camra target to the unit. Also, you can lock the camra orientation to the unit. the trigger that attaches the orientation can be found directly under the "Camra- Lock camera target" trigger
1. the last answear you gave me worked nice, but how can i make the camera watch right behind the unit all the time like a tird person shooter game, or if someone have tryed a paintball map!!..
2. and the win by killing a spesial creep worked to, but how do i make the other players lose when the wining team kills the creep???
3. How can i make a spesial creep come every 4 sec after 300 sec in a region.
and sorry for asking so many quetions, i am not so good in map editing!!!.... i try not to ask so many quetions from now on!!!
well, i would be able to figure that out but i havent WE atm, so maybe you can pm azazel who is a creator of notd pies, where such a camera trigger is used.. maybe you can get help there. link: http://www.wc3sear.ch/index.php?p=Profile&u=13539
to 2)
EVENT unit-a unit dies
CONDITION unit-type of (dying unit) equal to <your unit>
ACTIONS player-defeat player X with message yyy
to 3)
TRIGGER1:
EVENT
elapsed game time is 300
CONDITION
ACTIONS
turn on trigger TRIGGER2 turn off trigger TRIGGER1
TRIGGER2:
EVENTS
every 4 sec of the game CONDITION
ACTIONS
create 1 <creep> for player X at center of <regionX> facing default....