Warcraft III resources & community, 2003–2006 · archived

What do you want in patch 1.19?

37 posts
#1

What do you want in patch 1.19?

Hi everyone. What are your wishes for Wc3 TFT 1.19?
I don't care much about changes in melee maps I want improvment in World Editor.

WE improvments:
- Be able to change most object(units, items etc.) stats in triggers and spells.
- Add all the events in "Specific unit events" to "Generic unit events". Why shouldn't they be the same event?!
- An event that triggers when an integer variable is given a specific waule. And the variable does not have to be a user-created one.
- Access to the Z cordinate for lightning effects in triggers. Not only JASS.
- Be able to give a specific vaule for the size of a units' missiles and spell arts.
- Be able to choose the colors of spell arts.
- Be able to create new damage and armor types.
- Fix so you don't need to add ".mdl" to the path when you are using doodad models.
- Fix Incinerate. :x
- Fix Defend so you can have greater vaule in "Data - Chance to reflect" than 10! The initial vaule is 30! :x
- Make spell event detect auto-casting spell and passive chance-to-trigger spells.
- An event that detect all units affected by a spell. Like all targets in Chain Lightning.
- Be able to attach lightning points to a target. Please!
- Be able to add timer for effects and lightnings.
- Be able to show messages (not floating) ANYWHERE on the screen. Not just in a given rectangle.
damit! :evil:
- Be able to clear screen of chat messages.
- Be able to non-teleport move units at a given speedgreater than 522 to a point whith possibilty to choose if the unit should stop when the terrain blocks him or not.
- Change unit model by trigger please!
- Able to choose the actions to be disabled by Soul Burn and Banish.
- Be able to choose if a buff is negative or positive.

Other:
- New neutral hero. I forgot that.
#2
im always happy to see a new tavern hero :o
#3
- New abilities for dummy spells
- New weather effects
- As U.V. new tavern hero
#4
i want the new ladder to start tomorrow
#5
- New neutral heroes with new spells
- New triggers
- No limits of placing doodahs and neutral units (yes I know I can use WE unlimited, bah
#6
I could ask, but I doubt it with WoW. There still are some bugs to be fixed. Guess that means Warcraft IV.
#7
Agreed with Seagull... well

-Much more freedom with spells (for example give a percentage chance to deal a percentage of the full damage to nearby units, or a percentage chance to deal a shockwave, and stuff like that).
-Fix bought Scroll of Town Portal (in arcane vault and that stuff), witch only teleports the hero, as far as i know.
-New neutral heroes (that's for sure)
-Fix some buggs with Black Arrow spells, they are bugged as far as I know.
-More hidden models for units, so that we can find them with WEU! XD
-Much more of those "already-made" maps by Blizzard, to explain triggers better, and so :) (this one is for sure too)

-Rui
#8
new heroes for sure and mabey the patch can update every single model to better quality :shock:
#9
Well as for patch 1.19 i wish

Blizzard starts working seriously on warcraft,and stop making useless patches just for saying that they still work on wc.






And let us remember the changes of blizzard in warcraft.

Patch 1.15

-rifleman goes 504 hp from 505
-archers hp goes from 300 to 299 with a 0.1 hp healing per hour.
-Dh and Bm train time increased by 0.01 second for balance issues.

World Editor
-no changes.

Patch 1.16

-Rifleman goes back to 505 hp since that was unfair for human players as noticed on bnet.
-Banshee train time increased from 25 to 35
-Banshee range increased from 500 to 501.
-Footmen have a 0.1% more chance to reflect damage on source.
-Added a new hero.

World Editor

Patch 1.17
-Added new functions and natives
:: native GetDumbestPlayer takes nothing returns player
:: function KickPlayer takes player returns nothing {made because of the bugs found in the (DefeatPlayer)
-Added 2 new unit states
:: IsUnitAboutToDie
:: IsAbleToAttack
-Constant П (pi) changed from 3.14 to 3.14156


Patch 1.18
-Necromancers are able to attack flying units
-Mountain King's storm bolt damage reduced from 100/150/200 to 90/100/100
-Added a link into battle.net for world of warcraft [all come here]
-Added 2 new heros,the GoblinFireThrower and the Doomy Alchemist

World Editor

-Now you can change the weather in game
-Added 16 linghtning functions.
-Added 2 unit functions previously supported by JASS,to GUI so anyone can use them.




Actually yes this is what blizzard does,they are playing with us.
Nothing serious comes up.
#10
id say something here about blizzard but id get banned :roll:
#11
Yes, in fact those patches are useless. I suggest fixing buggs, and other errors. For example, the scroll of town portal that the first trained hero gets works at 100%. But, if you buy a scroll of town portal in one of your shops, it only teleports the hero (and I've seen this about 3-4 times).

-Rui
#12
Rather than new tavern heroes I would preffer new creeps and new items, I wouldn't get annoyed if blizzard takes that chance to advertise wow.

New items, like 46, with new bonuses like ones that increase range and that stuff wouldn't hurt

For WE:
- GOdamnit! Ability to change tooltips of an item or ability on an unit.

- GetEventDamageType()

- EVENT_UNIT_HIT_BY_ATTACK or GetEventDamageCause() that would return DAMAGE_CAUSE_TRIGGER , DAMAGE_CAUSE_SPELL , DAMAGE_CAUSE_ATTACK

I won't ask more than that, really
#13
Patch 1.18
-Necromancers are able to attack flying units
-Mountain King's storm bolt damage reduced from 100/150/200 to 90/100/100
-Added a link into battle.net for world of warcraft [all come here]
-Added 2 new heros,the GoblinFireThrower and the Doomy Alchemist

who are the goblin firethrower and the doomy alchemist?
#14
They are the Goblin Alchemist and the Firelord :|
#15
Yes it's those two heroes.... Ah and Blizzard could add more hidden icons and models so that we can discover them with WEU :D:D.

-Rui