Warcraft III resources & community, 2003–2006 · archived

Doom3 for Warcraft3

5 posts
#1

Doom3 for Warcraft3

http://matejz.wz.cz/w3doom3/doom3.gif


I'm now working on conversion of Doom3 for Warcraft3.

The development is in very early phase. First map - Mars City 1 should be finished in several days (the terrain and triggers are completely finished, I'm looking for some futuristic doodads and skinning original ones).

http://matejz.wz.cz/w3doom3/doom3screen1.jpg
http://matejz.wz.cz/w3doom3/doom3screen2.jpg
http://matejz.wz.cz/w3doom3/doom3screen3.jpg
http://matejz.wz.cz/w3doom3/doom3screen4.jpg

When I'll start works on MC Underground, I'll have to decide, how to solve shooting. I found two possibilities (you may suggest new one):

1) Items in inventory casting abilities
This was used in my map
Mushroom-pickers.

2) Scrolling abilities
This one should use three abilities - Scroll Left, Scroll Right and Fire. Scroll arrows will remove actual Fire ability and add new one - for next or prev weapon. I never tried to make this...it is only an idea.

Both have problems with rapid fire - you have to press keyboard shortcut and the immidiately right-click on enemy and repeat this many times.

There is also problem with models - there are not enough suitable models for enemies. There is an list of enemies from Doom3 with possible models:

ArchVile:?
Cacodemon:RightField's Beholder
Commando Zombie:?
Chainsaw Zombie:?
Cherub:?
Guardian:?
Hell Knight:?
Imp:?
Lost Soul:RightField's LostSoul
Maggot:?
Mancubus:?
Revenant:?
Sabaoth:Siege Tank with zombie attached on it:P
Tick&Trite:Spider
Vagary:Pit Fiend
Wraith:?
Zombies:Pleasant
Z-Sec:Marine or Hellish Hybrid's Zombie Marine

As you can see...it is relly bad :?

I found a way how to import doom3 models into W3, but this method is useful only for static models and models need retexturing :evil:

Sounds are used original, so the conversion sounds very good.

I also don't know, if it is necessary to include PDA functions such as E-Mails or Audio logs. Size of one map is even without them approaching 10 megs. :shock:

Icons for weapons are finished:

http://matejz.wz.cz/w3doom3/icons.jpg
(Screenshot from ZME)

The camera hangs over Doom Marine's shoulders and you navigate through mouse (similiar method is used in ClonesVsDroids map)

And...it is for this time all :D
#2
Looks good! where did you get the cliff tileset from?
#3
I made it.

For this mod I made three tilesets:
-Tech walls and floors
-Mars terrain (it is only red Dirt without grass patches)
-Black (used for unreachable tops of walls)
#4
Its look good!
#5
I started making a DOOM mod for W3, and i still have the map on my HD, so if you want to have a look at it, jut pm me.

It features 3rd person / 1st perdon view (1st person is quite bad as the camera moves up and down according to the nearby cliffs and stuff), ammo system, 6 original doom weapons (pistol, shotgun, chaingun, rocket, plasma, BFG), menu system, save/load system (singleplayer only) and a half-done map, and some enemies.
I stopped the project because i wasn't able to normally link my maps to a single campaign due to some bugs on my comp.