Warcraft III resources & community, 2003–2006 · archived

Attribute Menu

not rated
Submitted by ConixSystems1,044 downloads180 KB
Screenshot
Screenshot
Allows heroes to choose what Hero Stat to increase on level up. Multiplayer / Unit compatible
File Name
AtributeMenu.w3x
Author
Conix
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Comments

22
Really grate 5/5 will use in my new arena map :D
This is hard to use! The icons and what the icons do are bugged. Like the back icon is in the strengh spot and and the strengh icon is in the back spot (And other things wrong with the other icons. And both of them are bugged. Am i doing something wrong? I copyed the triggers like u said and the icons and the dummy and the abilitys and the Variables. Is their something in the trigger that i need to change?
Moved to systems!

~Daelin
no, no one can. how unfortunate.
im new with WE so can anyone like walk me though this plz its greatly apresheated
While I'm always a fan of customizing constants, I think its non-intuitive in anyway but str agi int on the left or right collumed down.

Though what would be fairly neat, and I won't implement it because I think its not really that required, would be to use a bonusmod tab for str agi int, so that each point spent per level could be visible, and then instead of a blank spot you'd have a cancel button which would reset the stats spent, and a finish button which would move them out of temporary bonushood to actual stat effects.

It would differentiate our two systems if you added something quirky like that.
It is really easy to change the positions of the items, just change some constants at the top of the script and it is done
first of all Welcome to the site! i hope you enjoy your stay,and to see more of your work.

To be honest i never liked attribute systems!
why? its like to have tomes in your map! i mean why most of arenas are imbalanced? because to win you need an agi hero and buy agi tomes! here happens the same,get an agi hero and learn agility attribute!


The only reason that was ever imbalanced is because people made tomes cost 5 gold when kills gave 300, Since Agility heroes got speed, damage, AND armor it made them incredibly powerful easily. All you have to do to counter this is remove agility armor completely! Then they will require health, along with intelligence and Strength heroes will be slow, and stupid ^^. Dont think of everything like you cant change it, i mean isnt that what Warcraft is fighting against? The start-up of the World Editor says they try to make everything manipulatable or something close to that, even warcraft, the first one, tried to do that "We've tried to make every aspect changeable, we were not completely successful however..."

About the system, it would be much better if the attributes were aligned on the left, Strength then Agility then intelligence. Finish button on bottom right, Remaining top right... get the picture?

As long as your items are stored this system must be pretty good! Except for the alignment it SEEMS perfect, though i havent tried it... 5/5 (Eye Candy is only 10%, but for 5/5 10% is .5 which does not make a big difference ;))
weaaddar tries to make the code look OOP and be portable, he usually gives it much more effort than vexorian, I don't think he gets time to also explain how to use it or supposes that people are able to understand that by just looking at the functions
Well, most likely thats not gonna happen, because you usually don't explain much on how to use your code or why to use your code instead of others. But then again.. even if you explained your code, i would have no idea what your talking about lol... Knowing my level of JASS...
I'm hoping one day somebody would make an interface using my newest RCCS. I would jump for joy, as that would mean somebody actually could read me code.
thx, vex, ill try that, and ya, i hope the site gets back up soon, its annoying for a lot of people.

Edit: It works, thx a lot vex.
The only explanation about handle variables crashing your map is that you don't add their variable. Or that you have H2I somewhere in your map

If you have the caster system, you can just take his script and replace SetHandleInt with AttachInt and GetHandleInt with GetAttachedInt , since attacheable variables are the same as handle variables anyways

Weeaddar: They don't conflict, but the incompatibility is more likelly InvX will think you lost the items you are looking at when entering your attributer / stacker / bag , so the incompatibility is more of a bonus lost issue.

It is unbelievable that someone actually used the InvXMenu functions, what a great day.

Let's hope wc3campaigns comes back so that link to invx works instead of giving 404 ,
:? hmmm, i never tried it, but vex said "no weaaddar's system is too different from invx when i asked him if your standalone attributer is compatible with invX, and therefore it will never work." But oh well... i dunno, maybe it does work.. Even though, this system works fine for me at least.

My map screws up whenever i put the handle vars in...? i dunno whats causing it...The world editor always crashes when i put them in, i have caster system 11.8 or 11.9 i think, and InvX 1.3, but i don't think either of those effect handle vars... Any ideas? I know i don't have 2 copies of the handle vars, or anything like that, so i think it should work fine... Also all my other triggers in my map have been able to work just fine... So its not a problem with the map itself, its more like a problem with some code from somewhere on my map thats causing World Editor to crash when it comes in contact with the handle vars.

Plz help me... Its very annoying, i wanted a compatible system for invX for a long time, and i don't wanna use weaaddar's system, because of what vex said, and because im really tired, and don't want to even test if his system works with InvX.

Edit: Just updated to InvX 1.5, and im gonna update my castersystem in the map, and i think it might work...

I updated all the systems, but it still won't let me paste the handle vars into my map... when i try to save, it crashes. Any ideas? plz anyone?
Attributer SA is compatible with InvX last I checked. There really is nothing conflicting about it. The only thing that could screw up is if InvX used the same function names as ASA, but last I checked nobody uses my wonky way of using JASS so its kosher.

Also, I rarely release single system maps because well half of the challenge is getting things to work together.
lol, i tried making a system for inx like this, and failed...(i'm somewhat new to jass, so i can maybe play around with jass functions, but nothing more yet...)
This will help a lot of people, including me.(thx.) :wink:

And, your link is wrong...thats weaddarr's attribute+other stuff system...
It wouldn't be like having tomes, it would be like diablo, you see, you only have a chance per level to level stats, and just 5, also other stats won't auto increase per level (just object editor stuff)

And you can make agility weaker by reducing its attack speed increase (like I did in my map) And it is unlikelly you will mass agility since hp and mana depend on strength and intelligence.

also for the trigger initialization why you put a local instead of the standard gg (generated global)
A local seemed faster to write and no one is really forcing me to use the generated global, right?
first of all Welcome to the site! i hope you enjoy your stay,and to see more of your work.

To be honest i never liked attribute systems!
why? its like to have tomes in your map! i mean why most of arenas are imbalanced? because to win you need an agi hero and buy agi tomes! here happens the same,get an agi hero and learn agility attribute!

also for the trigger initialization why you put a local instead of the standard gg (generated global)

Cool!
Actualy, I was first one to download, will use it!

/////SERUK////
For the nice idea thank weaaddar he is the genius that thought that.

If you don't want to install that huge thing called invx use his system at http://www.wc3sear.ch/index.php?p=Spells&ID=1149 But this system's code is 100% mine
nice work , i love it. its also better then in such herocraft maps with the dialogbuttons i like this "inventory-attributemenu" more :) 5/5
This is the first thing I upload, weaaddar made one like this but I couldn't use it because I used invx in my map, I needed to make my own attribute system.