How the hell did you make the Max Pitch Angle a negative value!? My Object editor doesn't allow to change that value to negative, although I've switched the 'Allow Negative real values in Object Editor'!
Dude there's a waaaaaay simpler way to do it. Just make the maximum pitch angle -90, then make a trigger with the obvious events and the events are create one (unit) for (player) facing direction of target point of ability being cast-wait 2 seconds-kill last created unit.
Nevermind, i just need to know how you made the variables. Im trying right now. Like, what are the variables types, like for the first 2 are they points, and what's the third?
17 numbers?where at your passwort at your name or your registry number? hurry up plz i dont have much time left but i can send it tomorrow that wont be a prob but your day starts and my ends so you wouldnt have the spell your whole day xD
icq is a chat programm where you get your number like a registry then you just give me your number and i will add you to my list then i can send you the map if you want the map today you have to hurry up cause in germany its already 23 o'clock and i have to go to bed soon
if you dont understand this just open my map and look how i did it i have to go to bet now in germany its 23:30 allready and i have to work tomorrow...i can help you tomorrow if you have questions anymore!and in one weak on friday my time of work is over its just a pracktical training
you have to creat 3 variables the should look like that loc1 loc2 loc3 then you have to set them at the start of your spell set loc1=(position of casting unit) set loc2=(position of abilyti being cast) set loc3=(Loc1 offset 50 towards (angel of loc1 to loc2) degrees) then you have to do that: unit:creat one "dummy kamehameha" for owner of casting unit at Loc3 facing (Angle from loc1 to loc2)degrees
Oh shit, you're right, I just tried it. Sory, but how did you get it to face a certain direction? Every time i make it "create 1(unit) at position of triggering unit facing target point of ability being cast" it faces the unit casting it, and yes, i did make it -90 degrees.
i did use the "hero-rive-target"...can you give me your icq number then ill send you the blue kame but you wont see it anymore thats the problem (if you dont want that everybody know your icq number pm me!)
I just wanted to know how you get it to face a certain direction, I've made plenty of special effects that are similar to your in my map (that i dont know how to submit). But you use the "hero-revive-target" thing for the model didnt you? Because if you did than you can change it blue.
if i want to turn it blue there isnt a "beam" anymore :you cant see the spell and if you want to knwo how i did it: open my map in the world editor,go to the trigger editor there you can see how i did it then go to the object manager there you can see the "model"of the spell under the section units and under the spell section you can see the basic but you can give me your icq number then i can send u a blue version of the spell then you will see that you wont see anything xD
oh i never did the kame diractly before my hero i hope i can fix that...the points are variables arent them? and what costum commands?sry for my unknowlage but i never thought that i would do a spell^^
and i think its very easy made and the think with the int of the hero i have to add that lvl 1 of the kame deals 2x int dmg and so on but i think for my first spell its not bad And that you can dmg yourself...i dont want this but its realistic,i think if goku would do a kame on gohan,gohan would get dmg of this in the animes ps :your kame helps me a lot to do mine i "stole"your locpoint but this is my first spell and i cant do all directly by myself how to remove the leaks i dont know much about spelling/mapping
Ok first off all, u can damage urself with this.. that's pretty lame. Set the intel thingy to your heroes intelligence instead of level, remove leaks and add some speacial effects or somthing and it can be kinda good
i know the map looks like nothing and the spell is out of date i think but this is my first spell and i want to know if its good and if i can do it better