Warcraft III resources & community, 2003–2006 · archived

Importing Skins

170 posts
#1

Importing Skins

Importing Skins

For Windows.
Pictures taken in Windows XP with Paint Shop Pro 8.




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Tools Needed

Warcraft III - The Frozen Throne


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Introduction

This tutorial explains how to import skins using the Warcraft III World Editor, with images for each step.


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[u]The Process[/u]

1. Open the Warcraft III World Editor and load your map.
http://server5.uploadit.org/files/msn2rocks-tutorial02picture01.jpg


2. Open the Import Manager by clicking Module->Import Manager, by pressing F12, or by clicking the http://server5.uploadit.org/files/msn2rocks-tutorial02picture02.jpg button on the toolbar.
http://server5.uploadit.org/files/msn2rocks-tutorial02picture03.jpg


3. Import the skin by clicking File->Import File..., by pressing Ctrl+I, or by clicking the http://server5.uploadit.org/files/msn2rocks-tutorial02picture04.jpg button on the toolbar.
http://server5.uploadit.org/files/msn2rocks-tutorial02picture05.jpg


4. Open the properties of the skin by selecting the skin and clicking Edit->Modify File Properties..., pressing F2, or by double-clicking the file.
http://server5.uploadit.org/files/msn2rocks-tutorial02picture06.jpg


5. Click the check box Use custom path and change the file path to the one directed to you when you downloaded it, and click OK.
    TIP: This is the part where most people make mistakes. Be sure that the file path uses these slashes:\ and not these:/. Also make sure that you end the path off with .blp.

http://server5.uploadit.org/files/msn2rocks-tutorial02picture07.jpg


6. Save your map and restart the World Editor.
    TIP: Until you do this step, your skin will not be visible in the World Editor.




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[u]End Note[/u]

Congratulations! Now you will be able to import as many skins as you want!
#2
please tell me how to import skins when i import it and go to object editor it is not there
#3
Piro can you explain your question more carefully?
Are you saying there is no import manager? Then you need TFT
#4
no look i uderstendet it no meter but i tried to chenge a skin for dmx and i did evriting as hi told but mayby not because it is not working i don't know how to put pic in the message if you tell me i could
show you
#5
Put a image in your message to show us?
You'll need to upload your image in a server, and use the [ img ] tags around the URL of the uploaded image.
#6
better send you e mail i think
#7
damn i can't
#8
i am traing to put skin to model and use it but it is not working
:(
#9
How do i import a skin in roc? do i need to change the path in the mdl file to point to the new skin?
#10
@Piro: A skin automatically applies itself to the correct model. There is no way to specify it in the Object Editor.

@kingofn00bs: To import a skin in RoC you have to get WinMPQ (Tools section of this site), open your map with WinMPQ, and click Edit->Add or and import the file with the correct path. It will automatically apply itself to the model.
#11
oz02 > i still dun get it how to import skins to roc.
I open winMPQ, then open map, then I press add and then i import skin, But when i open my map and try to place unit, then nutin happens, unit looks the same he wuz before. What is the prob?
#12
Puzik, when you import it, theres your chance to add the path for the skin. You see as " renamed " just add the path.
#13
How To Import Skins In RoC
1)Open WinMpq
http://linuxgpl.com/images/openwinmpq.jpg
2)Open your war3.mpq file it is located in your warcraft directory
http://linuxgpl.com/images/openwar3mpq.jpg
3)On the right side where the extension bar is you want to change that to *.blp and hit list
http://linuxgpl.com/images/selectingblp.jpg
4)Once it loads you will need to go the the 2nd menu the mpq menu and go to the bottom save file list i would rename it blp.txt and save it to your dektop.
http://linuxgpl.com/images/savingtxtfile.jpg
With that done you are set to import skins
Very Important The Units must be placed in your map before you add the skins! If it is a triggered unit the skin will take effect! i dont know why but if u edit the maps file and add the skins then open the editor it will erase all of the custom skins!
With that said make sure skinning the map is the last thing you do! if you are ready to do the skins
1) open your map using winmpq
http://linuxgpl.com/images/openmap.jpg
2)add your skins
http://linuxgpl.com/images/add.jpg
3)As you add each skin it will ask you for path for now just click ok
http://linuxgpl.com/images/[path.jpg
4)After you have added all the skins you want now you need to set the paths
5)you should still have your winmpq open with your map loaded in win mpq
6)Choose which skin you want to do first example (rifleman)
7)You want to open the blp.txt file we saved in the first step
http://linuxgpl.com/images/blptxtsample.jpg
8)You want to go to file then find and type rifle(or the first few letters of the unit you need)most of the units are in units\ but some are in textures\
so doing find is the easiest way u need to find the units\human\rifleman.blp file For Our Example once u find it highlight the whole line and right click copy
8)Go back to winmpq and find the file that is the skin for the rifleman whatever name it may be select it
9)now right click and do rename now delete the name that is there and right click and paste if you did it correct it should now say unit\human\rifleman\rifleman.blp
10) You need to do this for each skin you import
11) alternative method is as you are adding the skins into the maps file you can look at the blp.txt file and find each path as you do it
Note:Remember if you open the map with world editor you will loose all skins and have to do this all over again! When I Skinned My Map i imported all my skins and then went to mpq and saved a txt list named unpathed.txt After I Finished Skinning My Map I Went To Mpq Save Txt List And Put them both With The Unportected Copy Of My Map Incase I Have To Edit IT And I Loosee My Skins I Know Exactly Which Ones I Used Most Skins Arent Named The Unit Name They Are Named Example:RoboPeon OR JadePaladin So When I Save The First One With The Paths Not Set It Has the name incase i have to redownload them
#14
The first few stpe are unnescecary. Just iumport them and give them the path told to you on the page you downloaded it from.
#15
i did it :) But how to use several skins on same model?