Warcraft III resources & community, 2003–2006 · archived

AOS Map Need Help

33 posts
#1

AOS Map Need Help

Ok I want to make a small but very customized and balanced AOS, like TOB. I'd like to have a very small 2-3 man team to help me get triggers done maybe a few unique skins to the map. The real speciliasts i need is good ability triggerer, a just regular map triggerer and perhaps a skinner? Well either way unique thing about this map is that everything is going to be customized, with triggers i hope... I'm doing the terrain and editing all the units. To contact me (plz i feel lonely) just pm, post in this thread or IM me at Lemonaider99 for AIM. Plz help me if you can... :lol:
#2
if its okay, ill help out with the triggering and i might do some skinning. if you still need help, pm me
#3

Re: AOS Map Need Help

I'm doing the terrain and editing all the units


As long as I don't have to do terraining, I'm in...[/quote]
#4
what fetures will your AOS feature, what do you have to do<whats the theme? etc tell me a few things and i might consider :wink:
#5
ok well i was considering some features the other day and i came up with ths so far, instead making it small we'll try to make it somewhat big so we can fit maybe a few miniquests for special items. Heres the big thing i was thinking of; rather than the usual 4 lanes for the AOS i'm gonna try 5-6 lanes, but at the beggining of the map you will have a dialogue box come up and let you choose a type of tower, with 5 lanes for 5 players, each will choose a type of tower for their selected lane. There will be splash, fast but weak, slowing, etc. the only problem with this is that if it's a 3v3 games only three lanes would open unless some1 could come up with a long line of if/then/else triggers to fix that. Therefore giving base control to the players on the team. Then there's the triggered abilities and so on. Those who said they could help i'll contact you in the next few days.
#6
4 lanes is usual? o_O
#7
mmm doesnt sound very interesting to me mabey if it had more OMPH! ya know nice story like B&B to goobo companies fighting over manopoly and fighting each other by hiring heroes etc
#8
Ok I've come up with another idea, first off screw the whole 5-6 lane idea, we're going with 4. This will make it much easier to implant this idea. Anywho this is it. Every lane will have 2 "stations". These station provide your main base with more spawns, shops, and more towers; Therefor increasing your bases power. But before you can take it over one hero must stay in a specified area in the station for a certain amount of time and then all the goodies there will be under your bases control. Once you have control of 2-3 lanes you can continue on towards your oppenents base. All the statons will start out belonging to neutal hostile, using weaker towers and a few creeps that you must kill before you can get a safe area for heroes to come and take control of the stations. This will give the game some more length and a bit of a mixup, Just like rather than having expansions there are stations in there place. This will also give a chance to the team that may have noobs or is just falling behind a chance to comeback by taking over other uncontrolled areas.
#9
I can help in heroes, abilities and tooltip corrections.
#10
Getting better :wink:
#11
Meh, I'm not too sure about implenting this idea into the map but I'll explain it anyway. Ok bases will be the same kind of base as in every other AOS map, castle, towers, shops, barracks'. What my idea is there will be a "teleporting" spot in front of the base that the allied heroes can use to go "inside" the base. Inside of it will be powerup runes like, healing, speed, and mana recovery. But also in it will be a key unit that must be destroyed by the other team to win. However, outside the base will be two-four very powerful towers outside of it which must be destroyed in order for the opposing team to gain entrance into the base, whihc at this time the heroes will warp into the base and kill the special unit inside for the win. Like I said I'm not too sure about this one but it's worth a shot. Also in this post I'll explain the heroe's ability layout to a little more extent. There will be three four-leveld abilities, a two-leveled ultimate, a special weaker innate ability, and an ultimate ultimate for your last level ability. So the max level for heroes will be 15. The experience rate I'm thinking will be cut down to 34% of the regular rate, Increasing the game length and give to a more of a balancing to it so heroes to get to lvl 15 within the first 10 minutes of the game. I'm still of more features to put in the map but I'm starting to have problems thinking of things... If anyone wants to help contribute your welcome.
#12
Ok anyone helping on this project get ready to start editing I'm putting the finishing touches on the map. Next post I might describe all the heroes their stats, abilities, and specialties...maybe...
#13
Sry for the whole triple post thing but..ummm ya... :lol: Either way i just got a neat idea. Ok when you die a "ghost" unit will be spawned next to something called the spirit keeper in your base, tis spirit keeper offer 1 and 2 of the following options. You have the choice to either 1.revive instantly with full mana/health for an experience cost 2.revive instantly with 1/4 mana and health but a smaller experience cost 3.move your ghost unit to your dead heroes body and an ability will pop up saying "do you want to revive here?" and if selected you will revive in the place where the corpse is with 1/2 health and 1/4 mana for no experience cost.
#14
lol just like in WoW :lol:
#15
Freaking bish I wanted that ultimate ultimate thing for another map I stopped work on.

JK, but I really did.

Anyhow, I can help with everything that has to do with words except JASS. {I'm ok with triggers, objects, etc, excel in correction ;)}