Ok good i needed someone who could do some triggering, so my first thought of some triggered abilties is for a siege hero all right, first is a shockwave which deals damage and anything it hits it moves bakward to it's ending point on the map. and the next is a warstomp which also pushes all units around the hero outward away from the caster. The third ability is just going to be an aura. The ultimate is going to be something called quicksand, so what it does is anything around the hero is going to be kind of swirled around him for a few seconds, jumbling the units all over the place then after say 3-4 seconds it stops and the units are stunned for maybe 2-3 seconds, and as it's level goes up the cooldown and mana cost also goes down. Then for it's ultimate ultimate, you won't need to do anything for it it's just going to be a buffed destruction ability that lets it deal 70% more damage to buildings. Then finally for the innate ability and special. The innate will just be the power to summon two somewhat weak quillboars? and the special ability will allow increase the heroes hitpoint regeneration rate by 2. Now to descrive the overall hero, It's main attribute will be strength by a longshot followed by average intel and very low agility. It's obviously going to be melee and it's model probably will be one of the tauren units unless I can find something better. So telefragged just get the ultimate and the other two abilities done and we have one hero. Also I ahve finished a BASE terrain, very plain, very simple, and will most commonly not be used in the final version I just need something to test with. Oh and also can anyone do model editing...?
I can make a loading screen for you... but I need the topic. Just post it up and I'll make it for you in about 10-30 mins. If you post up a picture with high quality and want that to be the loading screen, it should take me about 5 mins. Anyways, I like making loading screens. Just like post up a link here or something if you want it or tell me the topic. I can make loading screens as my specialty.
LemonaiderOk good i needed someone who could do some triggering, so my first thought of some triggered abilties is for a siege hero all right, first is a shockwave which deals damage and anything it hits it moves bakward to it's ending point on the map. and the next is a warstomp which also pushes all units around the hero outward away from the caster. The third ability is just going to be an aura. The ultimate is going to be something called quicksand, so what it does is anything around the hero is going to be kind of swirled around him for a few seconds, jumbling the units all over the place then after say 3-4 seconds it stops and the units are stunned for maybe 2-3 seconds, and as it's level goes up the cooldown and mana cost also goes down. Then for it's ultimate ultimate, you won't need to do anything for it it's just going to be a buffed destruction ability that lets it deal 70% more damage to buildings. Then finally for the innate ability and special. The innate will just be the power to summon two somewhat weak quillboars? and the special ability will allow increase the heroes hitpoint regeneration rate by 2.
1. Shockwave can be found on so many spells in this site. {So you can just take one of them and give credit. No need for me to do it.} 2. stomp seems simple, I think I can do that. 3. Quicksand seems simple, I guess.
I hope you can wait a while though; it's my exam period so I may take up to some time to do this. {exam period but i go on the computer 3 hours out of 5 hours per day o_o}
really the whole ghost idea is from WOW, I didn't get it because I would probably lose all that's left of my social life? Either way I got grounded... I got a 75 on my pre-algebra test and my parents flipped out so i'm gone for the next 1-3 weeks but i'll still be posting every so often because of computer class so telefragged if u can give an update every so often on what your doing that would be nice design one of your own heroes if you'd like until i get back and we'll prolly use it.
Lemonaider Siege Hero: - Shockwave that knocksback (1st ability) - A war stomp that stuns and knocks away units (2nd ability) - An aura (third ability) - Quicksand which swirls units around it and then stuns them (ultimate) - +70% damage against buildings (ultimate ultimate) - Innate ability to summon weak quillboars x 2 - +2 hp regen special move - Base attribute str - average int - low agility
How come there's 2 innate? 1 innate and 1 special...
Do you got all the hero ideas and map "theme" done? becouse if you don't I might help. I'm good at making up hero spells and heros (well I think I am). But I'm afraid that I'm not skilled in anything else.
Ok now for another hero I just thought of, this will be the siege hero for the other team, It's going to be a goblin machine war thingy mabob...Here are the abilities. Ability #1 Intercept-This is kinda neat but may not be used, whenever a ranged attack or some kind of targeted spell is obviously targeted on the goblin a cluster missile model pops from the goblin's machine makes contact with the ranged attack model and nullifies any damage that would have been dealt, this will be a passive ability with a cooldown? like say lvl every 40 seconds it works then descrease by like integers of 6 each level so it works kinda like the spell-blocker item Ability #2 Machine guns-This will just be a negative affecting healing spray with some neat special affects, no triggering needed here Ability #3 Spike-Here's another neat one, this move is for running away, it's just like impale except it shoots a cone of the spikes from your heroes buttox, and deals more damage as the level goes up with a longer stun time Ultimate Air Attack-Just a nice easy icon/tooltip change from locust swarm Ultimate Ultimate Nuke-Sends down and immesnse missile on an AOE area that deals 300 damage, then after the nuke hits make a whole bunch of little flame strike models and a "blowing up" takes another 300 damage, and finally make some flame effect spawns and any1 in that area will take damage for 10 seconds with 30 damage a second. First two initial blasts hurt buildings. Innate Spike Bike- Easy, summons 2 spike bikes that can burrow underground and any enemy unit that walks over them they blow up for 100 damage.
ok instead of quciksand...well i'm hoping to get a fiery themed skin for this guy so how about this, set an area around the casting unit and make like little pumps of fire from the ground, using maybe little flame spawn or similair, and anyone hit by a pump takes 200 damage and lasts 30 seconds, affects only enemy ground units and heroes.