Warcraft III resources & community, 2003–2006 · archived

Some spell questions

10 posts
#1

Some spell questions

Ok I need to know how to make the following spells, and would really appreciate it you could tell me which triggers to use, i just started mapmaking:

1. Thrash - Gives the hero a % chance to land 2 hits instead of one, the second one doing only 45% dmg (2 hits in the same time as 1 hit)
Lvl 1 - 17%
Lvl 2 - 26%
Lvl 3 - 35%
Lvl 4 - 40%

2. Counterattack - Gives a % chance to evade a hit, if the enemy misses (and it's a melee attack miss), the hero with counterattack returns X dmg. It would also be nice to know how to make text appear showing Counterattack: X dmg! once it works...
Lvl 1 - 3%, 20 dmg
Lvl 2 - 7%, 40 dmg
Lvl 3 - 11%, 60 dmg
Lvl 4 - 15%, 100 dmg

3. Savage Strikes - Increases attack speed in favor of dealing less dmg (

Lvl 1 - 5% more speed, -5% of total dmg
Lvl 2 - 15% more speed, -10% of total dmg
Lvl 3 - 25% more speed, -25% of total dmg
Lvl 4 - 50% more speed, -35% of total dmg

4. Bloodthirst (ultimate ability) - After killing a unit, this hero's next hit does bonus dmg.

Lvl 1 - 25% more dmg
Lvl 2 - 50% more dmg
Lvl 3 - 75% more dmg
#2
1. Thrash - Gives the hero a % chance to land 2 hits instead of one, the second one doing only 45% dmg (2 hits in the same time as 1 hit)
Lvl 1 - 17%
Lvl 2 - 26%
Lvl 3 - 35%
Lvl 4 - 40%

this is just critical strike with a few mods... make it max level 4, then set (in the object manager under the abilities tab) "thrash" new custom spell based off of critical strike - 17/26/35/40 %crit chance to hit and set all 4 levels to 145% dmg (cant remember offhand might be 45%... if it says multiplier it is 1.45

sry but I'd have to open the manager to view the rest, dont have time for that right now... GL

side note: next time please post in the requests forum... generally you'll get more help there
#3
nono, the point is the hero is supposed to hit twice, not once with critical damage, so evasion and critical effects can affect either hit (of the 2 hits i mean)
#4
He must hit 2 times the same target? like zeal from diablo?
#5
I think I can make...Thrash.
Counterattack, I dont know :? , but I can try.
Savage Strikes, is for a limited time:?:
And the ult...it can be some kinda easy. I will send u the map when I finish.
-Argante.
#6
OMG thank you :D and no, savage strikes is permanent, toggable I mean.
#7
side note: next time please post in the requests forum... generally you'll get more help there


nope. spell requests go in the spells forum. everything else on the other hand goes in the request forum.

;) i never get tired of that...
#8
You can make Savage Strikes with Defend skill, change attack speed to -0.xx, I dont know if it affects the damage u get but I dont care.
And there are 2 Counter Attack maps here, but I like this, but its WEU, and here is another one.
-Argante.
#9
Could you do Thrash and Bloodthirst? Also, thanks for Counterattack :)
#10

Re: Some spell questions

ExpansionRod

4. Bloodthirst (ultimate ability) - After killing a unit, this hero's next hit does bonus dmg.

Lvl 1 - 25% more dmg
Lvl 2 - 50% more dmg
Lvl 3 - 75% more dmg


You should do this,

- Generic unit kill a unit

- Check level of ability bloodthirst for killing unit not equal to 0
(it means the killing unit has bloodthirst ability)

- Create dummy unit and order it to cast inner fire on the killing unit, of course you should edit the inner fire ability. Make it so the buffs take 0 second duration, it means forever.

Then make another trigger.

- A unit are attacked
- Check attacking unit has buff Inner Fire (Custom) is true.
- then wait several second
(make sure the hit have landed)
- remove the buffs Inner Fire (Custom)