I'm not sure if it's Geosetanims, but I thought I should also say that the portrait is messed too. (don't know if that helps or not) It sometimes shows the gnome's face for a brief period of time, but it usually looks similar to the unit. I also took some screens of what's happenning:
No, the potrait isn't messed because there is no camera. There is one. It's just the model is screwed up for some reason. I think it didn't export part(s) of the model so it is using other units' parts because the computer can't find these in the gnome. When I try exporting it in different ways, sometimes it looks normal, but there are no aminations and it is sitting on another unit's foot, overhead, arm, etc. (like it's an attachment) And when I don't export any animations it works fine, but obviosly he isn't animated. If you could look at the text file to see what's wrong, I would really appreciate it.
I think I can answer this one; I have encountered this problem before.
It occurs when the vertices are unassigned - if you converted this model to an MDL, my guess is you'd see a big list of "-1"s where the vertexgroups are designated; therein lies your problem. At least, such a problem happens when I forget to assign vertices in Milkshape. Anyway, since the vertices don't have a bone to follow, it seems that they latch onto the nearest other... Which is usually on another model.
The solution? Make sure all the vertices are assigned to a bone before you export.
Strangely Rao Dao Zao, in the vertexgroup part it has no negative numbers and looks similar to any other model. Now I'm starting to realize that whatever parts I do skin are glitched and stick to other units or the middle of the map. However, what I leave unskinned, isn't animated but stays where it should be.