Warcraft III resources & community, 2003–2006 · archived

Custom model sticks to other units

28 posts
#16
I doubt it: i have several models without sequences, and they don't cause any problems. I don't know if it can help, but i had a similar problem when i gave the footman animations to a sorceress (oinker tools). I could never figured what was wrong with it, but it's a start i suppose.
#17
I doubt it: i have several models without sequences, and they don't cause any problems. I don't know if it can help, but i had a similar problem when i gave the footman animations to a sorceress (oinker tools). I could never figured what was wrong with it, but it's a start i suppose.
#18
Sequences are not the problem. I have tried it with them long ago, but it doesn't work either. I just submited one with no sequences because I knew that they were not the problem, so it would be one less thing for you to have to look at.
#19
I'm surprised that the MDL converted at all if it had no sequences. Even if it's a sequence of 1 frame and there are no animations on the bones, you still need to have at least one defined, I'm pretty sure of that.
#20
RDZ take a look at the mdl primitives on oinkerwinkle site: they work perfectly and no one of them has sequences.
#21
Nasrudin -
...
Model "OinkerCube" {
NumGeosets 1,
NumBones 1,
BlendTime 150,
MinimumExtent { -20, -20, 0 },
MaximumExtent { 20, 20, 40 },
BoundsRadius 34.641,
}
Sequences 1 {
Anim "Stand" {
Interval { 0, 3333 },
}
}
Textures 1 {
Bitmap {
Image "Textures\white.blp",
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
...
What's that at the top there?! A sequence! You've been had, my friend. Every model must have at least one sequence. It's the bones that don't need motion. Even if there are no keyframes anywhere in the model, it needs a sequence!
#23
And it has not even one sequence, of course it won't work! It's just a dodgy exporter that leads you to believe that there can be no sequences.
#24
Rao Dao ZaoAnd it has not even one sequence, of course it won't work!

Who said it doesn't work? This is the primitive i have used for most of the doodads in the indoor pack. No one reported even a bug so far. :roll:
#25
We've had this same debate over at wc3campaigns and I still maintain that a model needs at least one sequence. It can live without animations, but it needs sequences. Blargh!
#26
Hehe, ok, as you wish. Back on topic now?
#27
I suppose so. But I assume An0nym0us has tuned out by now, since we didn't actually solve his/her/its problem.
#28
I suppose so. But I assume An0nym0us has tuned out by now, since we didn't actually solve his/her/its problem.