I doubt it: i have several models without sequences, and they don't cause any problems. I don't know if it can help, but i had a similar problem when i gave the footman animations to a sorceress (oinker tools). I could never figured what was wrong with it, but it's a start i suppose.
I doubt it: i have several models without sequences, and they don't cause any problems. I don't know if it can help, but i had a similar problem when i gave the footman animations to a sorceress (oinker tools). I could never figured what was wrong with it, but it's a start i suppose.
Sequences are not the problem. I have tried it with them long ago, but it doesn't work either. I just submited one with no sequences because I knew that they were not the problem, so it would be one less thing for you to have to look at.
I'm surprised that the MDL converted at all if it had no sequences. Even if it's a sequence of 1 frame and there are no animations on the bones, you still need to have at least one defined, I'm pretty sure of that.
Nasrudin - ... Model "OinkerCube" { NumGeosets 1, NumBones 1, BlendTime 150, MinimumExtent { -20, -20, 0 }, MaximumExtent { 20, 20, 40 }, BoundsRadius 34.641, } Sequences 1 { Anim "Stand" { Interval { 0, 3333 }, } } Textures 1 { Bitmap { Image "Textures\white.blp", } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } ... What's that at the top there?! A sequence! You've been had, my friend. Every model must have at least one sequence. It's the bones that don't need motion. Even if there are no keyframes anywhere in the model, it needs a sequence!
We've had this same debate over at wc3campaigns and I still maintain that a model needs at least one sequence. It can live without animations, but it needs sequences. Blargh!