Warcraft III resources & community, 2003–2006 · archived

Detecting Reincarnation

42 posts
#16
:? I'm helpless.

It's looking like there's no way to refer to it. Damn, I planned using a reincarnation-like ability in my cpn, that won't work now.
#17
So... at last... The great creators and map makers of this forum... saying that nothing can be impossible... Got... defeated :roll:

ah whatever :) better luck next time :wink:
And maybe i'll come up with another creative solution someday...
#18
Lost the battle, not the war :wink:
#19
DarkShadow may have lost, but I haven't!
Heres an highly good suggestion:
We request this new feature " TRIGGER ADD-ON " to the makers of WE Unlimited. Since most " TRIGGER ADD-ONS " come from them (still there are loads) we may as well ask them for this new feature. I know they will do it!
#20
Good idea.
#21
" Detecting Reinceration " is a very useful trigger add-on if they manage to do it. Anyone going to volunteer to ask them?
#22
I would ask them, but I don't know how to contact them. Somebody give an url.

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OK, I'll report it to Blizzard. Wait some time, cause I have to register/log to b.net-forum first.

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I reported the problem to Blizzard, in the b.net-forum. But I would still like to contact the WEU-designers and I can't find anything with www.google.de

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OK, a first reply in the b.net-forum

<<Quote>>
The simple work-around is to trigger the reincarnation.

If it's a specific unit you're worried about, I believe there's an event for a specific unit's health becoming less than or equal to a certain value that you might be able to leverage--or you could even add more of these events to your trigger as more units with reincarnation show up if you needed to.
<<Quote>>

In my mind that's no solution!

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I think we can forget asking for help at the b.net forum. Why? See my discussion

http://www.battle.net/forums/war3/thread.aspx?FN=war3-maps&T=133110&P=1

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One possible solution by "lock" (that's quite a long way around)

There is a partial work around for this, but it isn't a perfect solution. You can try using the Unit - Life event to check when the unit has less than or equal to 0 life. Then you need to wait several seconds (longer then the time it takes for the unit to die, adjustable in the object editor under Art - death time along with gameplay constants - Decay Time - Hero dissipation) and check to see if the unit is hidden. If a hero really dies, he is hidden so that he can be revived at an alter, but if he is waiting to be reincarnated then his unit is still lying there dead.

Thx to "lock" for the idea
#23
my tip : do it with a dummy spell and then only with triggers...

dummy spell : attribute bonus (called revive)

first trigger :

Event: hero learns ability

Condition: hero skill being learned = revive

action: set (Bolean variable) = true

second trigger

event: A unit Dies

Conditions : dying unit has Ability(revive)
if u want to specify it a little more you can add:
unit type of dying unit...
(bolean Variable) = True

Actions: Wait [x seconds]
revive dying unit
set (bolean Variable) = false
remove (revive) from Dying Unit

i used the Bolean variable so you can make other triggers recognize that his unit has (revive) like if you have a auto revive trigger use it with condition
(bolean variable=false) i hope i could help you... sry that im not using the right words here coz im using a german WE O_o
#24
you can add the Revive effect with Speacialeffect triggers...
#25
Also using german WE (and english WEU) :lol:

Another useful solution, but there still some problems with it's use, (e.g. in longer campaigns)

And I don't like to build up several triggers only to get an ability working that should work like all the others in WE. So I'm still waiting for someone that can tell me how to contact the WEU-developers.
#26
Blizzard won't help on the World Editor. Once, I was a newbie and I asked " How come Warcraft III crashes when I click on the footman? " They replied with no help but sorry. The makers of WE Unlimited should be contacted. No matter what we try right now we won't " detect reinceration " via triggers.
#27
Hm, Blizzard has a topic for reporting unknown editor bugs. But it seems as if that problem is to unimportant for them.
#28
They don't care about the World Ediotor - purchasing Warcraft III to them is not realy about making maps. Instead, its about playing their campaigns and the melee maps which is important to them. Do you ever see news about:

- New AOS
- Cool maps

Well hardly.
#29
Triggers for Reincarnation oO
Make a dummy spell,like Critical Strike

Event
Player owned unit dies
Action
Wait x seconds
Instantly revive triggering unit at position of triggering unit,show revival graphics
Remove Critical strike from triggering unit
#30
StealthTriggers for Reincarnation oO
Make a dummy spell,like Critical Strike

Event
Player owned unit dies
Action
Wait x seconds
Instantly revive triggering unit at position of triggering unit,show revival graphics
Remove Critical strike from triggering unit


revive triggering unit at position of triggering unit? :shock:
Also players intend to level up their reinceration ability too.