DarkShadow may have lost, but I haven't! Heres an highly good suggestion: We request this new feature " TRIGGER ADD-ON " to the makers of WE Unlimited. Since most " TRIGGER ADD-ONS " come from them (still there are loads) we may as well ask them for this new feature. I know they will do it!
I reported the problem to Blizzard, in the b.net-forum. But I would still like to contact the WEU-designers and I can't find anything with www.google.de
<<Quote>> The simple work-around is to trigger the reincarnation.
If it's a specific unit you're worried about, I believe there's an event for a specific unit's health becoming less than or equal to a certain value that you might be able to leverage--or you could even add more of these events to your trigger as more units with reincarnation show up if you needed to. <<Quote>>
One possible solution by "lock" (that's quite a long way around)
There is a partial work around for this, but it isn't a perfect solution. You can try using the Unit - Life event to check when the unit has less than or equal to 0 life. Then you need to wait several seconds (longer then the time it takes for the unit to die, adjustable in the object editor under Art - death time along with gameplay constants - Decay Time - Hero dissipation) and check to see if the unit is hidden. If a hero really dies, he is hidden so that he can be revived at an alter, but if he is waiting to be reincarnated then his unit is still lying there dead.
my tip : do it with a dummy spell and then only with triggers...
dummy spell : attribute bonus (called revive)
first trigger :
Event: hero learns ability
Condition: hero skill being learned = revive
action: set (Bolean variable) = true
second trigger
event: A unit Dies
Conditions : dying unit has Ability(revive) if u want to specify it a little more you can add: unit type of dying unit... (bolean Variable) = True
Actions: Wait [x seconds] revive dying unit set (bolean Variable) = false remove (revive) from Dying Unit
i used the Bolean variable so you can make other triggers recognize that his unit has (revive) like if you have a auto revive trigger use it with condition (bolean variable=false) i hope i could help you... sry that im not using the right words here coz im using a german WE O_o
Another useful solution, but there still some problems with it's use, (e.g. in longer campaigns)
And I don't like to build up several triggers only to get an ability working that should work like all the others in WE. So I'm still waiting for someone that can tell me how to contact the WEU-developers.
Blizzard won't help on the World Editor. Once, I was a newbie and I asked " How come Warcraft III crashes when I click on the footman? " They replied with no help but sorry. The makers of WE Unlimited should be contacted. No matter what we try right now we won't " detect reinceration " via triggers.
They don't care about the World Ediotor - purchasing Warcraft III to them is not realy about making maps. Instead, its about playing their campaigns and the melee maps which is important to them. Do you ever see news about:
Triggers for Reincarnation oO Make a dummy spell,like Critical Strike
Event Player owned unit dies Action Wait x seconds Instantly revive triggering unit at position of triggering unit,show revival graphics Remove Critical strike from triggering unit
StealthTriggers for Reincarnation oO Make a dummy spell,like Critical Strike
Event Player owned unit dies Action Wait x seconds Instantly revive triggering unit at position of triggering unit,show revival graphics Remove Critical strike from triggering unit
revive triggering unit at position of triggering unit? Also players intend to level up their reinceration ability too.