Hold on. This won't work. If a unit dies and its that certain unit, then it will be revived for no reason? Sure reinceration has a second delay but how would the trigger know if the hero/unit has learnt the reinceration ability? Hmmm, as I said there is no way...
I know it seems weird,but it works. I made a custom Critical strike ability with the name special and removed everything (damage junk),then I gave Special to a Paladin.I put the Paladin in the middle of the map and put some forest trolls nearby.When I tested the map,the trolls killed my Paladin and 5 seconds later he was revived in the exact same spot he died with full health and everything.
imported_Switch33
#33
Alright this has gone on for 3 pages... lol
Event: A unit dies Conditions: level of skill(dummy skill)= to 2 or whatever Actions: Wait ( any time you want)
Instantly rivive triggering unit at point of triggering unit show (or hide) revival graphics
Remove dummy skill
wait(any time for cooldown for spell)
Add dummy skill 2( dummy skill2 is just to put in place of the first skill... Make dummy skill2= to non-hero)
Repeat this trigger again but change this: conditions: level of dummy skill2 is = to 1
Actions: wait ()
instantly revive thing again
remove dummyskill2
wait(cooldown)
Add dummyskill2
this should work...if u have problems then post what problems.