Warcraft III resources & community, 2003–2006 · archived

attentnion patch 1.19 is out here is the info

15 posts
#1

attentnion patch 1.19 is out here is the info

(2)EchoIsles
Added range creep to expansion goldmines.
Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.


(2)TirisfalGlade
Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.


(4)TurtleRock
Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.


(4)BrokenShard
Replaced the 4 center orange camps with 4 green camps.
Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
Increase the Orange camps level near each start location and added an additional item to each of those camps.


(4)Hellfire
Reduced the creep level on the two middle Red creep camps.
Reduced the creep level on the East and West Goblin Laboratory creep camps.


(4)StonecoldMountain
All creep with the ability to posses units have been removed this map.


(4)LostTemple
Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.


(4)TwistedMeadows
Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.


(4)SunrockCove
Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
Lowered the goldmine creep camp from Red to Green
Pushed Blues West ramp further from it’s start location.


(6)GnollWood
Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.


(6)Typhoon
Fixed Red and Teal start location to be closer to the goldmines like the other start locations.


(6)SilverpineForest
Removed the Tavern from all start locations
Can now path across the center of the map, added a Tavern to the center of the map.
Reduced the Item and creep levels of the 4 Red camps in the center of the map.
The 6 center goldmines have been reduced in difficulty of creep camps.


(6)Dragonblight
The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
The players alliance settings have been changed to favor 2v2.


(6)Moonglade – New Map File
Two center creep camps and buildings have been removed.
Added two tavern to the center of the map.
Opened up all chokepoints.
Added some tree to all start location to help harvesting.


(6)Everfrost
Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
Added ground Anti-Air units to the East and West Red creep camps.
Bonus Maps Added to Battle.net

(2)Shrine of the Ancients
(2)Terenas Stand
(4)Phantom Grove
(4)Deathrose
(6)Everfrost
(6)Sunrock Cove
(6)Emerald Shores
(6)Duststorm
(8)Full Scale Assault
(8)Hurricane Isle
(8)Cherryville
(10)Skibis Castle TD
(12)Worm War
BALANCE CHANGES
Items

Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
Undead

Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
Destroyer armor reduced to 3 from 4.
Orc

Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
Ensnare duration reduced from 15 seconds to 12 seconds.
Batrider hit points reduced to 325 from 400.
Night Elf

Tree of Life build time increased to 120 seconds from 110 seconds.
Human

Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
WORLD EDITOR CHANGES
Trigger Editor

The "Image" category and actions now appear after the "Item" category.
The "Ubersplat" category and actions now appear after the "Unit Group" category.
Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
Fixed script generation errors when using variables of the following types:
Attack Type
Combat Sound
Damage Type
Effect Type
Pathing Type
Sound Type
Sorted lightning type presets.
Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
(Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
(Unit) Event Response - Damage Source
(String) Game - Ability Name
(String) Game - Ability Effect Art Path (was Ability Effect Art)
(String) Game - Ability Effect Sound Name (was Ability Sound)
(String) Hero - Hero Proper Name
(String) Trigger - Trigger Name
(Real) Lightning - Red Color of Lightning
(Real) Lightning - Green Color of Lightning
(Real) Lightning - Blue Color of Lightning
(Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
Environment - Change Terrain Type
Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
Floating Text - Suspend/Resume
Floating Text - Permanent/Expires
Floating Text - Change Color
Floating Text - Change Lifespan
Floating Text - Change Fading Age (was Change Fadepoint)
Floating Text - Change Age
Game - Enable/Disable Selection (was Enable/Disable Select)
Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
Image - Create
Image - Change Color
Image - Change Render State
Image - Change Render Always State
Image - Change Above Water State
Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
Lightning - Set Lightning Effect Color
Unit - Add Classification
Unit - Remove Classification
Unit - Issue Drop Item Order (was Drop Item On A Point)
Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
Unit - Issue Give Item Order (was Drop Item On A Unit)
Unit - Damage Area
Unit - Damage Target
Unit - Decrease Level Of Ability For Unit
Unit - Increase Level Of Ability For Unit
Unit - Set Level Of Ability For Unit
Ubersplat - Create
Ubersplat - Change Render State
Ubersplat - Change Render Always State
Added an event and three new trigger functions for future tournament support:
(Trigger Event) Tournament Event
(Real) Tournament Time Remaining
(Integer) Tournament Melee Score
(Integer) Tournament Finish Rule
#2
What the hell! No interesting improvement to WE editor at all! Damit! Only text fixes. Just take a look here at all improvments people want to the editor. http://www.wc3sear.ch/viewtopic.php?p=77127#77127 I have waited for this patch too long and when it comes it's worthless.:evil:
#3
Dang!! I have waited to see patch 1.19, thinking that it will include a lot of new features in worldedit. Turns out its just some text fixes and variale fixes.
#4
this is all crap! 1.18 had some nice things , some. but this . . .

blah. . .
better not release the thing.
#5
Crap updates. Complete crap, thats worthless :?
#6
Well, seems grammar is the most important thing on triggering. Pay attention people, whenever you wanna made a trigger/JASS comment, use proper grammar! :lol:
#7
Some of the trigger additons make WEU oven more obsolete...which is always nice :wink:

Asides from that, yeah, looks like just more insignificant stat tweaks.
-VGsatomi
#8
well its true that this patch doesnt have much with the world editer but this patch id more for melee games i reckon
#9
Why won't they add a negative values option? i wan't a unit with negative attack damage (so it heals what it attacks, its fun). It keeps erroring and my game wan't update.
#10
seriously why does blizzard even bother to update wc3 if the changes are this inane?
#11
Well, wasnt there one patch that all it did was just change the armor/HP rating on 1 unit? We should be happy it was at least THIS many inane changes...
-VGsatomi
#12
Finally a patch I won't bother to get... atleast for now.

~Daelin
#13
Daelin you probly know but you have to have the lates patch to play online unless you dont
#14
i think i will not dl this patch for a while now, because i have to reinstall my w3 (damn sucky registry... every op sys reinstall is a new begining)
#15
im sure most of yous would like the WE to be improved alot more but im sure blizzard arnt focusing on the WE btw it wouldnt be easy for them unless you are very greeding because the world editor is ALOT and i mean ALOT more advance then lots os other WE's im sure