I am working on a Resident Evil map. That means I am after a scenerie which looks futuristic like roads and scyscrapers. I can't modell but I found out a way to create impressive illsions of citybuildings. I exported some modells and copied them. Then I made new skins for them and now I can build everything I want out of those pieces. Soon I will post some screenshots to show what I am talking about... Everybody who want to know more about that way of modeling should write down here
Master ModmakerI am working on a Resident Evil map. That means I am after a scenerie which looks futuristic like roads and scyscrapers. I can't modell but I found out a way to create impressive illsions of citybuildings. I exported some modells and copied them. Then I made new skins for them and now I can build everything I want out of those pieces. Soon I will post some screenshots to show what I am talking about... Everybody who want to know more about that way of modeling should write down here
MfG
master Modmaker
He said he can't model but he found a way to create impressive illusions of city buildings to make it look amazing.
Ok it's quite simple. You don't need any other programms than paintshop pro, photoshop (for alphaskinning and word+ file converter( to convert mdx to mdl and back) Than you export a modell. Copy the file and save the copy unter f.e. steinwall.mdx. Convert the copy to *.mdl. Open the converted file in word. Search out the line where the skin (*.blp) is specified. Change the path to something you want(for example: textures\steinwand.blp) than save the file. COnvert it back to steinwand.mdx. thats the modell part. Now the skin. you can copy a modell asmany tims as aou need it. you only have to specify new skins everytime. After you finished the modell and have the skin. just import them into your map. modell under wc3mapimported\yourmodel.mdx and the texture under textures\yourtextures.blp. restat the editor and now you can use the modell. to create buildings like i did you have to make doodads with that modells and set the pathing to none. so you can let them overlap eachother(f.e the windows). by using strg+page up/down you can change the high of doodads in editor. mabye i will write an detailed tutorial. I am sure that will help you...
1. That what you see here are combinations of modells witch have no pathing, that means you can overlay them.
2. The models aren't new. They are copied. That means i took an original blizzard modell (wall low) and extracted, converted and resaved it as a new one. than i created a new skin and make it fit tothe modell. than i reimported both into my map and gave some doodads those modells.
3. You have unlimited options with this modelling. all modells I usesd are only 1 KB size(!) the textures 5-12 KB(!). that means all modells i needed to create those pic are about 100-150Kb size all together...
4. You can create exiting effects without new modells too. you remove the pathing in the object editor than you can move the doodads freely. for example, the roof is the tavern^^