Warcraft III resources & community, 2003–2006 · archived

The Legoeffect

42 posts
#1

The Legoeffect

I am working on a Resident Evil map. That means I am after a scenerie which looks futuristic like roads and scyscrapers.
I can't modell but I found out a way to create impressive illsions of citybuildings. I exported some modells and copied them. Then I made new skins for them and now I can build everything I want out of those pieces. Soon I will post some screenshots to show what I am talking about...
Everybody who want to know more about that way of modeling should write down here

MfG

master Modmaker

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As I promised here you can see a citybuilding i made out of different pieces of modells.

http://123homepage.hometown.aol.de/ulrichduering/images/reihenhaus%201.jpg

If you are interested in this way of modelling just ask me...

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One more screenie whichs shows a backyard in the uppertown.


http://123homepage.hometown.aol.de/ulrichduering/images/stadt%201.jpg


And another screenie wichs shows the impressive options you have by using this kind of modelling...


http://123homepage.hometown.aol.de/ulrichduering/images/stadt%202.jpg
#2
Amazing! Its so realestic and I've never seen anything like this :lol:
#3
i want to know how to model so.
#4

Re: The Legoeffect

Master ModmakerI am working on a Resident Evil map. That means I am after a scenerie which looks futuristic like roads and scyscrapers.
I can't modell but I found out a way to create impressive illsions of citybuildings. I exported some modells and copied them. Then I made new skins for them and now I can build everything I want out of those pieces. Soon I will post some screenshots to show what I am talking about...
Everybody who want to know more about that way of modeling should write down here

MfG

master Modmaker


He said he can't model but he found a way to create impressive illusions of city buildings to make it look amazing.
#5
Ok it's quite simple. You don't need any other programms than paintshop pro, photoshop (for alphaskinning and word+ file converter( to convert mdx to mdl and back)
Than you export a modell. Copy the file and save the copy unter f.e. steinwall.mdx. Convert the copy to *.mdl. Open the converted file in word. Search out the line where the skin (*.blp) is specified. Change the path to something you want(for example: textures\steinwand.blp) than save the file. COnvert it back to steinwand.mdx. thats the modell part. Now the skin. you can copy a modell asmany tims as aou need it. you only have to specify new skins everytime.
After you finished the modell and have the skin. just import them into your map. modell under wc3mapimported\yourmodel.mdx and the texture under textures\yourtextures.blp. restat the editor and now you can use the modell. to create buildings like i did you have to make doodads with that modells and set the pathing to none. so you can let them overlap eachother(f.e the windows). by using strg+page up/down you can change the high of doodads in editor.
mabye i will write an detailed tutorial. I am sure that will help you...

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One more


http://123homepage.hometown.aol.de/ulrichduering/images/stadt%203.jpg


Nice^^ one side midage other side presence...

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This is a pic from the sewer under the city...

http://123homepage.hometown.aol.de/ulrichduering/images/kana%201.jpg

One more from the sewer...

http://123homepage.hometown.aol.de/ulrichduering/images/geil%20sehr%20geil.jpg


http://123homepage.hometown.aol.de/ulrichduering/images/kana%202.jpg
#6
Wow excellent. But can you write it more detailed because I didn't quite understand. The models you have here are so fantastic.
#7
BTW, I would like to know how you're making that models, possibly you could write a tutorial about that stuff, if you have the time to do so.
#8
Ok I'll try.

1.
That what you see here are combinations of modells witch have no pathing, that means you can overlay them.

2.
The models aren't new. They are copied. That means i took an original blizzard modell (wall low) and extracted, converted and resaved it as a new one. than i created a new skin and make it fit tothe modell. than i reimported both into my map and gave some doodads those modells.

3.
You have unlimited options with this modelling. all modells I usesd are only 1 KB size(!) the textures 5-12 KB(!). that means all modells i needed to create those pic are about 100-150Kb size all together...

4.
You can create exiting effects without new modells too. you remove the pathing in the object editor than you can move the doodads freely. for example, the roof is the tavern^^
#9
Ah, I see...
#10
Tutorial is coming soon, ok? But first i will be a veteran in this kind of modelling...
#11
Great, your way of doing these models are really good. The tutorial should include screenshots.
#12
Sure there will be scrennshots and a list of needed programms and btw you won't need 3d studiomax^^
#13
Of course we don't ^^ You said its not real modelling.
#15
Clever... Very clever...

Try changing the maximum scale of the doodads to 5, and then scale them up by their Z axis, it should be a lot easy and use less doodads