DerviosThen why did you post in moddeling.... Pretty niffty though
Where else should he post it? Though it changes the look of the models/ is an alternative way for guys that can't model, it's posted in the correct section.
Still this is not modeling at all its not alternitive modelling at all it is terraining. This belongs in the map section.
Another thing all you do is make a duplicate of a model change the skin path to something else in the mdl make a new skin with that name however you want it.
Import as a doodad that has no pathing throw them together using the pageup and page down and scaleing and then use path blockers to make it seem real.
LOL if you wanna change the look of buildings or other objects in WE, in which section on this page would you search? Most guys would look up the model-section. Of course this is not modeling, but what's your problem with posting it here?
Sorry, but I don't understand your problem. This forum is for helping each other, not for talking about where a post should be.
My problem is he takeing credit for something he did not create! He did not make anyof those models they are blizzards al he did is skin them. Therefore it is not modeling and he did not even create the method Ive used that method when I first started terraining. You want an alternate free way to model for wc3 open up an mdl.
Just cus your a od does not make you right infact you are completely wrong. Things need to be moved into the correct place before some people start just posting whatever they feel like posting everywhere.
This is the same as Attaching things to models through triggers and saying you edited the model.
sure this are blizzards models, but he had the idea how to combine it. i think it's a good idea and very useful for rooms to make them more detailed. btw, where would u post this?
"I got a few tip for all new terrainer who dont yet knwo how to rais and manipulate doodads; pg up streaches a doodad on the z scale (thats up and down) pg down shrinks doodads on the z scale home streaches doodads on the x and y scale, (thats sideways, and forwards and backwards) ctrl + pg up, raises doodads up, ctrl + pg down lowers them again (note: if you move a doodad it instantly returns to its normal leval, but this dosnt happen if you just roate them) ctrl + shift + up arrow/down arrow moves the sky backwards and forwards" from WC3C
Another thing you cant upload that to the models section but OMG you can upload it in the maps section does that mean it is terraining and belongs in the map section YUP.