Warcraft III resources & community, 2003–2006 · archived

Beginer Hero Contest

24 posts
#1

Beginer Hero Contest

Here is a place to submit some of your heroe ideas like a hero contest people will be aloud to look at heroes test them and rate them in this topic.

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:!: :idea: RULES :!: :idea:

1. No like very negttive comments that would be hurtful to beginers such as, Your hero SUCKS, try replacing it with suggestions that are more unhurtful like, you need replace x and that x or change that x.

I am a nub at triggers and i know theirs more out there just like me so if your good please consider before you type in anything too offensive. ALSO PUT DOWN HERO NAME THE SUB NAME AND IF YOU CAN PUT A IMAGE OF HERO MODEL.


Post hero map in spells then POST THE ADRESS OF SITE LEADING TO YOUR HERO POST IN YOUR POST HERE

2.Do not steal hero ideas without permission.



3. Since this for beginers please dont input jass its more complicated and I will like to keep it simple at the moment.


4. Everybody is welcome to post a hero(even me except i dont rate myself)Maxium Posts per user is 5.If you have so many good ideas PM me and i will consider.

5. Rate properly read the rating rules below, and post rate in proper layout.

And if i missed anythin just tell me, and if i didnt post somethin keep your moral and common sense and don't do wrong things.
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:twisted: RATING :twisted:

I will do most of the rating myself but you may quote a heros idea and give it a rating 1/20, 1 being worst and 10 being best.

HOW YOU RATE
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8 Points are worth Orignatly, like did they really use their head or did they rip it off of someone, is it new? Is it unique?


4 Points are worth coding, like is their possiblites of leaks in the map? Did they use the more clean codes? Does it cause lag? Is their any glitches?

4 Points are worth balance and usefulness, Do the skills on the hero are worth using? Do they benifit each other(Syengery)?


4 Point is worth is appearance, Does the skill fit the model of the hero? Does the skill look half decent(Not a big part)
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Rating Layout


Orignality #/8



Coding#/4



Balance#/4


Appearance#/4
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I might have missed information if i did i will add it soon good luck on making heroes I will check the heroes all together after enough is posted.[/b]
#2
lol can i join?
#3
hope you read everythin in post it says EVERYBODy can join :o even myself just i dont rate myself and the rating system is more like a DoTA hero style rating though so ya better read that clearly over and understand it.


HERES MY HERO


Name Jah'rahkal

Sub-Name Troll Fighter

http://www.wc3sear.ch/gfx/preview/1128555019sTrollFighter.jpg

Thats a in game pic, also the site link is here http://www.wc3sear.ch/index.php?p=Spells&ID=1268&sid=6879bdf832bd2e2263c41df3569febb3
#4
i will join and post my hero soon! ive got plenty of ideas..........
#5
I'm in. I'm working right now.
#6
KOOL! I know im a bit late but i have an awesome idea and i think ill develop it and post it really really soon... :D :) :lol: :P :wink: :twisted: :!:
#7
When does the contest end? Cause if it hasn't ended 'til now I'm in!
#8

Time

oo forgot to include that the time is till maybe 1-2 week after 5 or some some is submited.
#9
hmm...
heres my hero.. ill make it sometime soon

IF ANY ONE STEALS HIM !$%#@#$@
and by the way, these spells are not multiinstanceable as i am not allowed to use JASS in this contest :cry:

Ra'jak
Black Sorceror
int hero
str--12+1.5/lv
ag--12+2/lv
int--30+3.5/lv
skills

Haunt- Every 15 seconds, a ghost will appear beside the target and begin to attack it. Lasts 1 minute
mana cost--150
cooldown--100s
cast range--750
special effects-- If this spell is cast again on the same unit, it has a 50% chance to double the power of the ghosts and renew the duration, and a 50% chance to remove the curse. Only stacks twice. If cast on a skeleton spawned from Accursed Ground, instead, causes this to last forever, not spawn the ghosts as normal, and spawn accursed ground where the skeleton dies(from combat or w/e).

Chain of Death- Has an 80% chance to launch a Death Coil at a target unit. the target unit loses 10/20/30 hp or gains that much if it is an ally. The death coil then has a 80% chance to bounce to another target, and so on...
mana cost--100
cooldown--15s
cast range--700
special effects--if the casting unit is on Accursed Ground, the effect is doubled, dealing 20/40/60 damage

Accursed Ground- Causes a target area of ground to become accursed, making the dead on it raise and roam at will, killing all in their path. Lasts 30s. Skeletons are stronger by level
mana cost--200
cooldown--60s
cast range--500
AOE--300/500/700
Special Effects--Automatically kills non-hero haunted units in the area. damages haunted heroes for 100/200/300. Any units killed by skeletons spawned from Accursed Ground are also reanimated(non-hero)

ULTIMATE--Horrors of the Void-
for every unit in the area, has a 50% chance to remove their soul, giving the Black Sorceror 10% of their current life, and they become a mindless zombie. their soul is haarnessed under the command of the Black Sorceror, and lasts until it is killed.
mana cost--350
cooldown--180s
cast range--700
AOE--500
special effects--If the unit is haunted, it is automatically relieved of its soul. Cannot kill skeletons spawned by Accursed Ground. Instead, it removes all their buffs and heals them fully.

i think thats it...
i hope u like it!
#11
ok if i was gonna make a hero this would be it


Soul Tormenter


Abilitys

Burning Blade
Throws a blade that burns the enemy target for a short period of time dealing damage and losing armor

Poison Knives
Arms the soul tormenter with poisonius knives and when the melle units attak they will be poisoned and lose health

Soul Blink
moves the tormenter souls into an enemy unit dealing damage and making the unit permently scared making him lose 1 then 3 then 5 then 10 then 20 then 50 attak damage removed every 30 sec untill it runs out and dies

ULTIMENT:Life Steal
Ends an enemys soilders misery by ending its life and using its worthless soul as health also when the targeted unit has the buff burning knives or/and soulb link on it it will go to the tormermenter and permently increses attak by 3/6

im just lazy and dont feel like making one but this is how it will look like
#12

Please actually make it

When you got an idea please make it then post it and Destroyant a tip if more orignalility and more triggerworking if possible as the first 2 are just acid bomb and poison sting.
#13
Thanks for the concerns but i dont really need help it took me about 5 min to come up with that stuff so dont laugh :shock: and 1nce agian thanks i know how to work triggers and stuff


btw my name is DestroAnt
#14

Nice idea

I think u have a brilliant idea PurplePoot but im just wondering if u could actualy make it?

btw did u happen to get th idea for haunt from Dota or did IceFrog steal another one.

I'v also got some ideas that i'm going to relese in my new hero ideas map. There is a post in the spells section about the map if you've got something to say. Its call New Hero SpellPack
#15
I like to join...my hero is already in the DotA forums, is valid submit it anyway? Here it go, I'll submit the map later...BTW it has 97 t-ups

Name: Nepthet'aram
Subname: Nerubian Spikemancer
Model: http://www.battle.net/war3/images/undead/units/animations/cryptfiend.gif
Icon: http://forums.dota-allstars.com/uploads/post-267107-1152545130.jpg
Voice set: Cryptlord
Range: 100 (Melee)
Movespeed: 295

ATTRIBUTTES:
STR: 25 (+4)
AGI: 12 (+1.2)
INT: 14 (+1)

http://forums.dota-allstars.com/uploads/post-267107-1151023816.jpg
Impaling X-trike
Mana: 125/135/145/155
Cooldown: 14 sec
Description: Slams the ground massively, shooting spiked tendrils out in two straight lines in a X, dealing damage and hurling enemy ground units into the air in their wake.

Level 1 - 70 damage per spike, 0.45 stun.
Level 2 - 140 damage per spike, 0.85 stun.
Level 3 - 210 damage per spike, 1.05 stun.
Level 4 - 280 damage per spike, 1.4 stun.

http://www.battle.net/war3/images/undead/spells/cryptfiendburrow.gif
Burrow Spike
Mana: 75/95/105/125
Cooldown: 24 sec
Description: The Spikemancer can burrow some spikes into the ground. This Spike can be triggered to deal damage in the area and stun for 1 second (240 AOE).

Level 1 - 240 damage to closer units (150) and 125 damage to nearby units(400).
Level 2 - 270 damage to closer units and 150 damage to nearby units.
Level 3 - 300 damage to closer units and 175 damage to nearby units.
Level 4 - 330 damage to closer units and 200 damage to nearby units.


Spikes have the CryptFiendEggShack model, and the Unburrow ability

http://forums.dota-allstars.com/uploads/post-267107-1151024266.jpg
Unburrow
Mana & Cooldown: N/A
Description: Unburrows the spike, dealing damage and stunning for 1 second in 240 AOE


http://forums.dota-allstars.com/uploads/post-267107-1151024351.jpg
Spike Aura
Mana: N/A
Cooldown: N/A
Description: When friendly heroes cast a spell, they have a 30% chance to shoot spikes in front of it, including the Spikemancer. 600 AOE aura.

Level 1 - 20 damage and 0.2 stun. Has a 400 units distance.
Level 2 - 40 damage and 0.35 stun. Has a 500 units distance.
Level 3 - 60 damage and 0.5 stun. Has a 600 units distance.
Level 4 - 80 damage and 0.65 stun. Has a 700 units distance.

http://forums.dota-allstars.com/uploads/post-267107-1151024765.jpg
Spiral Burst
Mana: 180/265/350
Cooldown: 160/180/200 sec
Description: Nepthet'aram burrows in the ground constantly, shooting spikes in a spiral, dealing 100 damage each one, and stunning for 3(2) seconds.

Level 1 - 9 Spikes, 500 initial range.
Level 2 - 11 Spikes, 600 initial range.
Level 3 - 13 Spikes, 700 initial range.

Hope you can enjoy it