Warcraft III resources & community, 2003–2006 · archived

new forum game

2,050 posts
#751
I think u should split the mountain and sea giants. Water and Rock are eachothers 'enemys'
#752
We won't need a diff thread, tis topic can do fine for the 3rd round...

I like the idea of making a diff list then the last, now it's the creeps turn

Raiju allready listed these

I'll add some and fix stuf people requested


Pigs (includes Quillboars, critter pigs and all others piggies)
Bears
An'qiraj (WoW new race?)
Hydras
Turtles
Harpies
Kobold
Golems
Sea Giants
Mountain Giants (they can count as creeps, not really night elves anyway)
Critters

Any more ideas?

btw, maybe this should become a sticky, it's one of the most popular topics...
#753
whats the hell is An'qiraj? I cant find on google. Instead of An'qiraj do gnolls and wolves in one group
#754
For more races...



Voidwalkers!

Wildkin!

Arachnathid!

& last but not least... Unbroken!
#755
The Unbroken are just pink Faceless Ones

Who are quite simular to the good ol' Quiraji due to both serving the Old Gods
#756
hey no more aracnideous plz

Bears
An'qiraj (WoW new race?)
Hydras
Turtles
Harpies
Kobold
Golems
Sea Giants
Mountain Giants
Critters (include pigs)
Razormane (include Quillboars)
Mok'nathal
Wildkin

demons are not allowed snce they were in the last one

can we begin?
#757
No, remove the anqurai and use gnolls instead
#758
Maybe som of these races:

Wolves (Werewulf would probably go on this)
Snakes/Serpents
Silithids (Some WoW race?)
Zerg (SC)
Terran (SC)
Protoss (SC)
Gnolls
Table? :lol:
#759
Lol Starcraft races, lame :P
#760
hey guys i really think those races should be put aside for another battle, dont you guys dont want another after this one? so lets rest those races for the next round OK?

but since Ramza wants the gnolls so badly i will substitute them for the An'qiraj which will be rested until the next round

just a quick check up on the rules:

1- 5 hours space between each post

2- you can heal and hurt ONCE every turn

3- When there are only THREE races left, you may be able to heal once OR to hurt once. your chocie

4- When some race is ocmpletely destroyed, the game resets all races to the normal HP (10)

5- If there is any other rule i forgot sorry xD


LET THIS SH!T BEGIN!

=heal sea giants and hurt kobold=

Bears - 10
Gnoll - 10
Hydras - 10
Turtles - 10
Harpies - 10
Kobold - 9
Golems - 10
Sea Giants - 11
Mountain Giants -10
Critters (include pigs) - 10
Razormane (include Quillboars) - 10
Mok'nathal - 10
Wildkin - 10

GO GO GO! NO MORE COMPLAINS!
#761
Grah! Razormane ARE Quillboars! So are Bristlebacks! They're just different tribes!

It should be QUILLBOARS, not Razormane!
#762
MecheonGrah! Razormane ARE Quillboars! So are Bristlebacks! They're just different tribes!

It should be QUILLBOARS, not Razormane!


I DONT PLAY WORLD OF WARCRAFT GODDAMMIT

so dont blame me for any "lore" of WoW, and wtf are Bristlebacks?
#763
=heal Golems and hurt harpies=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 9
Kobolds - 9
Golems - 11
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 10 (now all quilboars instead of 1 tribe)
Mok'nathal - 10
Wildkins - 10
#764
I'll go on the Golems side. They are the coolest on this list.

Heal Golems
Hurt Gnolls

Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 9
Kobolds - 9
Golems - 12
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#765
Heal Gnolls, Hurt Harpies!

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 8
Kobolds - 9
Golems - 12
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10