623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#766 2006-01-15
=heal sea giants and hurt kobold=
Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 8
Kobolds - 8
Golems - 12
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
2,104 posts The West Staines Massive joined 2005-01-10
#767 2006-01-15
Dan van Ohllus, u choose the good side
=heal golems and hurt harpies=
Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 8
Golems - 13
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#768 2006-01-15
Ramza Dan van Ohllus, u choose the good side Yes, I know!
That good!
Heal Golems (the most coolest on the list)
Hurt Gnolls (the least coolest on the list)
Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 8
Golems - 14
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#769 2006-01-15
Gnolls (the least coolest on the list) now you upset Ramza...
=heal sea giants and hurt kobold=
Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 7
Golems - 14
Sea Giants - 13
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
1,145 posts Denmark joined 2005-04-30
#770 2006-01-15
Heal Gnolls - Hurt Kobolds
Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 6
Golems - 14
Sea Giants - 13
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#771 2006-01-16
down with the filthy tunnel rats!
=heal sea giant hurt kobold=
Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 5
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
1,259 posts Holland joined 2004-12-05
#772 2006-01-16
just a quick check up on the rules: 1- 5 hours space between each post 2- you can heal and hurt ONCE every turn 3- When there are only THREE races left, you may be able to heal once OR to hurt once. your chocie 4- When some race is ocmpletely destroyed, the game resets all races to the normal HP (10) 5- If there is any other rule i forgot sorry xD Those were about all the rules yes, exept #3 was a bit different, but I like it this way
But I have a new rule, sometimes people forget to add wich races they healed or hurted, they just change the list, this can be annoying sometimes.
NEW RULE
in ever turn you must say wich races you hurt and/or heal.
down with the filthy tunnel rats! lol, funny.
Now, lets see, what cool creep can I help to survive?
long live the reptiles!
Spawn baby Hydras, create a cave-in to crush the Kobolds.
Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 4
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
I'm guessing the Kobolds won't survive long...
#773 2006-01-16
Refresh the stonecreatures
Slam the twolegged furrballs
Bears - 10
Gnolls - 9 -1
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 4
Golems - 15 +1
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
1,259 posts Holland joined 2004-12-05
#774 2006-01-16
No I don't mean like that, that's just confusing.
like this:
Heal ...., hurt ....
1,145 posts Denmark joined 2005-04-30
#775 2006-01-16
Hurt filthy kobolds, heal l0vely gnolls
Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 3
Golems - 15
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#776 2006-01-16
=heal sea giants and hurt kobold=
Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 2
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
actually i changed the rule propositally, doesnt it fits better this way olof?
342 posts Aussieland joined 2004-12-13
#777 2006-01-17
Heal Hydras, Hurt Kobold.
Bears - 10
Gnolls - 10
Hydras - 12
Turtles - 10
Harpies - 7
Kobolds - 1
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
1,259 posts Holland joined 2004-12-05
#778 2006-01-17
Destroy Kobolds!!!!! All races resetted
Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
Hmm. I didnt notice it before but there is a fault in the rules, as you can see I have destroyed the Kobolds, but I haven't healed yet, so...
NEW RULE
when you kill off a race by hurting the races are resetted, but you can still heal one race in the same turn.
So, I'll use this turn also to heal
Heal Hyrdas
Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
342 posts Aussieland joined 2004-12-13
#780 2006-01-17
Heal Hydras
Hurt Gnolls
Bears - 10
Gnolls - 8
Hydras - 12
Turtles - 10
Harpies - 10
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10