Warcraft III resources & community, 2003–2006 · archived

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#766
=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 8
Kobolds - 8
Golems - 12
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#767
Dan van Ohllus, u choose the good side 8)

=heal golems and hurt harpies=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 8
Golems - 13
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#768
RamzaDan van Ohllus, u choose the good side 8)


Yes, I know! :D That good!

Heal Golems (the most coolest on the list)
Hurt Gnolls (the least coolest on the list)

Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 8
Golems - 14
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#769
Gnolls (the least coolest on the list)


now you upset Ramza... 8)

=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 7
Golems - 14
Sea Giants - 13
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#770
Heal Gnolls - Hurt Kobolds

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 6
Golems - 14
Sea Giants - 13
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#771
down with the filthy tunnel rats!

=heal sea giant hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 5
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#772
just a quick check up on the rules:

1- 5 hours space between each post

2- you can heal and hurt ONCE every turn

3- When there are only THREE races left, you may be able to heal once OR to hurt once. your chocie

4- When some race is ocmpletely destroyed, the game resets all races to the normal HP (10)

5- If there is any other rule i forgot sorry xD

Those were about all the rules yes, exept #3 was a bit different, but I like it this way

But I have a new rule, sometimes people forget to add wich races they healed or hurted, they just change the list, this can be annoying sometimes.
NEW RULE
in ever turn you must say wich races you hurt and/or heal.
down with the filthy tunnel rats!

lol, funny.

Now, lets see, what cool creep can I help to survive?
long live the reptiles!
Spawn baby Hydras, create a cave-in to crush the Kobolds.

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 4
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10

I'm guessing the Kobolds won't survive long...
#773
Refresh the stonecreatures
Slam the twolegged furrballs

Bears - 10
Gnolls - 9 -1
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 4
Golems - 15 +1
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#774
No I don't mean like that, that's just confusing.
like this:
Heal ...., hurt ....
#775
Hurt filthy kobolds, heal l0vely gnolls

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 3
Golems - 15
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#776
=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 2
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10


actually i changed the rule propositally, doesnt it fits better this way olof?
#777
Heal Hydras, Hurt Kobold.

Bears - 10
Gnolls - 10
Hydras - 12
Turtles - 10
Harpies - 7
Kobolds - 1
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#778
Destroy Kobolds!!!!!

All races resetted

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10

Hmm. I didnt notice it before but there is a fault in the rules, as you can see I have destroyed the Kobolds, but I haven't healed yet, so...
NEW RULE
when you kill off a race by hurting the races are resetted, but you can still heal one race in the same turn.

So, I'll use this turn also to heal
Heal Hyrdas

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#779
I understand now! :D

Heal Golems
Hurt Gnolls

Bears - 10
Gnolls - 9
Hydras - 11
Turtles - 10
Harpies - 10
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#780
Heal Hydras
Hurt Gnolls

Bears - 10
Gnolls - 8
Hydras - 12
Turtles - 10
Harpies - 10
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10