Well, teamcoloring fur i'm afraid will be hard to do, so it probably can't be helped.
Why do i need 3ds max 5 ? 1. Animations are alot harder ( for me when your used to 3ds max ) , I worked on this model with 3ds max 7, which means I need to find some way to get it to .mdx.
Animations are hard as shit too, don't you need art tools for making animations ? This is my first ' warcraft model ' so, i dont know that much about animating.
Yeah, you'd want 3DS Max 5 because it has the best Warcraft exporter
And I don't know about the importer/exporter from 7. All reports I've heard don't point towards it working well, rather working more like the Gmax one, IE: Buggy at best
I am good making animations, if you want to see it, I can send you a walker model made and animated by me. I have all the sonic games and I know all of his moves
I dont think you took into account the size of the model. B/c you wont be able to host it online if your map is over 4mb... So you need to reduce a few polys. And somehow i doubt every sonic character could fit into 1 tiny map.
Metal_SonicAnd Metal Knuckles? Pff, how many times do we see him?
In one game, Sonic R
Metal_SonicIf your gonig to do sonic, at least have the decency to do Tails next.
I never said for him to do Metal Knuckles next, I was asking him if he wanted to make it in general. I was working on one, but it is nothing compaired to this super detailed model of 5 polys.