Warcraft III resources & community, 2003–2006 · archived

What moddeling program should i buy?????

41 posts
#31
Don't .mdl and .mdx can be both used as models?
#32
ok i have removed the war3map bla bla bla but it still don't work i can't see the ball :cry: :cry:
it is mdl. and the import manager can see it it says it is a model so............ i dunno what's wrong :cry: :cry: :cry: :cry: :cry:
#33
You re-open the map and apply the model several times... Models are harder to recognise for WE than skins and icons.
#34
ok i just thought of somthing how do i know how big the model is not the file size but the actual size of the model
#35
When applying the model in object editor (defeult 1.00 scale value) the size should be displayed on the left preview box.
#36
damn this is inoying it wont work :cry: :cry: :cry: :cry:
#37
Yes, thats right, the model won't show up for a while in WE but will in the game, WE is still not used to it yet.
#38
hmm ok
#39
i still can't see the model also in the game he's shooting with nothing... i think it has something to do about the file the converter couldn't recognice the file so maybe it isn't a mdl file even though it says so it is but i don't understand i have to wait to i get 3d studio max
#40
A model doesn't include with itself a projectile art for when it attacks automatically. It may show abit of effecs near itself but thats all. You have to manually set the projectile aer easily in object editor. Remember, its " missle " attach type for a normal attack with a projectile art.
#41
this is really hard it won't show... i just can't figure it out arghhhhhhhhhhhhhhhhhhhhhh i am getting desperate