A demon, satyr, naga (completed), fel orc (maybe, I'm not sure about it)... Well, I wish for a total of 10 races in it.
And also that there will be space for more buttons in that box on the lower right corner (dunno how it's called) so we can all make heros and units with more than just 7 or 8 abilities.
Have everything initially scaled to a base creature like a human. So that way buildings will have a .25% on them or something so they're normal size, but for doodaders like me they'll be normal
Also I want more terrain options and possibly the idea of having an engine that is capable of supporting RPGish movement and stuff, as in "Click a unit and activate a toggle and you can control it with movement keys while the camera is behind it and stuff"
I want each race to be separated. For example, I don't like humans. Humans have more dwarves and elves than humans themselves. I wonder if they call them humans just because they are called like that since Warcraft I or if it's because of the worker.
-Rui
Kuhneghetz
#9
I expect following features in WC4
- Some races seperated (don't mix humans, dwarves and bloodelves). - Special Races completed (Nagas, Demons, Nerubians). - Many fantasy characters more correctly (Ex: Dryads don't have four legs and don't throw poisonous spears). - Higher polygon models. - Improved World Editor with more features. - The return of Ner'zhul (a.k.a. the Lich King). - More units, neutral hostiles and critters based on many fantasy books (like Cockatrices, Krakens, Nymphs, Giants). - And other things that I don't know for the moment.
Hey Dan, Warcraft Dryads are deer-centaur. They're never gonna change that. The throwing poisonous spears, yes that's already changed in WoW. But they're still the Daughters of Cenarius
158 posts Serbia & Montenegro, Serbia, Belgrade. joined
#12
I would want there to be an editor that can edit .pud, .w3m, .w3x, .w3n, oh, yeah, we already have Zepir's Map Editor. Well, I wanna some submenus on the control board(that's the down right corner of the game), bigger inventory(how about 12 slots + Hero Equipment slots(5 of them))and high detailed skins and models. Here's what would I want to happen at the end of the Wc4:
"llidan defeats Ner'zhul. With his double-blades, Illidan slashes with million hits that destroys the helmet of Ner'zhul. Arthas releases a horrifying voice: -You may defeated Ner'zhul inside me, but you didn't defeated the Frostmourne! Illidan answers: -Frostmourne is now a ordinary, rusty blade that looks like a piece of metal, not a powerfull,charming artifact that eats souls like an endless hole. Without its power you are nothing. Arthas gets up and grabs Frostmourne. He swung Frostmourne with full power but it breaks into thousands of pieces, stucking one into Arthas' heart: -As I began to follow the Path of the Damned, Ner'zhul promissed me to be invincible, indestructible to anything, but now, I am only a hopeless human who will die... Arthas' head rushes to a rock, giving a fatal hit. Illidan buried the poor, lost soul and Arthas' body was never found again."
Don't call me Shakespire. This is from my book: Warcraft 4: The Return of Ner'zhul.
i think it would be cool 2 have units patrol in circles, not just lines.
and most important. i think u should b able 2 customize army racially ie: tauren grunts, tauren hhs, troll grunts, orc hhs, etc. tauren units would be slightly slower but more powerful, and trolls would be slightly faster, but less powerful. humans/dwarves/elves would be the same.
Illidan can never defeat the Lich King. Considering that Mal'Furion alone is twice as powerful as Illidan, and that Mal'Furion is easily only about 1/64th of Lich's power...
Yeah. The Lich Kig is, according to the Warcraft RPG, 128 times stronger than Illidan. Illidan is 53, Mal'Furion is level 54 and the Lich King himself is level 60