Cam locks to your dolphin by default, but you can turn that on and off through tying keywords.
Seabed level lets you pick up items, attack/feed on critters, and perform actions in deep water. You cannot attack units that are in higher water. Midwater level lets you interact with units on that level. You cannot pick up items, or attack units on the seabed.
Changing depth costs 25 stamina but does not have a cooldown.
Whitehorn has done all the terrain in those screenies, but in the newer version I have done some aswell, and the models are made by me, exept that WoW Orca.
Well it sure does look very nice, also Whitehorn's idea about being able to play the bad guys sounds great to me! Gonna be good for a change being the big evil shark tearing up the cute little dolphin
Looks interesting, I remember Ecco quite fondly. What sort of gamepaly will it be? I think an attempt at a side scroller of sorts would be pretty neat. (Keep the camera angle, but lock it and move it as the player goes in a linear-ish path with the odd secret along the way.)
Our first look at Ecco? Stamina is mana I'm assuming. The point of the game is to kill off your enemies then? Oh, and it looks like you're using dirt in the screenshots, some sand would look good. (Vice versa if I'm wrong.)
Horn
#9
Not that worried about terrain just yet. Updated features.
Well, I've played through all the Genesis/Sega CD Ecco games, I can help out with anything if you'd like, as I've pondered making an Ecco map myself once upon a time. Will this be another Hubb exclusive? -VGsatomi
Horn
#15
VGsatomiWell, I've played through all the Genesis/Sega CD Ecco games, I can help out with anything if you'd like, as I've pondered making an Ecco map myself once upon a time. Will this be another Hubb exclusive? -VGsatomi