Warcraft III resources & community, 2003–2006 · archived

Ecco's Legacy - In development

29 posts
#16
Blades & Billits?

And the mods that are being developed there?
#17
The whole point of making a map/mod is for people to play it. I cant see how any such thing can be exclusive.
#18
Hmm, I didn't expect so much reactions...
anyway, we still don't realy have an idea for what kind of map it should be, so any idea is most welcome, personally I was thinking of something that somehow relates to the story of the Ecco game.
#19
Some initial ideas include:

Regions - ideally each would represent a timezone, but we cant afford to add alternative models. Each region will be connected by a portal (waygate system) and only a portal.

Multiplayer adds extra diversity. I've hinted on babies and bad guys. I think a sort of replayable task system, including overcoming bad guys, bosses, collecting items, gathering resources and even establishing a colony.
#20
Although I did never play the game, I really like the idea for the map, something new.
To the terrain:
Looking at the staff, I see you should have no big problems there. I'm sure I DID do some nice underwater terrains, just don't know where I put 'em. If I find them, I'll post them here. Perhaps you'll see something you could use.
#21
The whole point of making a map/mod is for people to play it. I cant see how any such thing can be exclusive.


If that is the case, then why has the map(s) not officially been submitted here by the developers? are they not interested in getting the map spread across the commiunity? I would figure anyone wanting their work downloaded would get it uploaded on as many sites as possible. After all, this is one of the largest map downloading sites...

Anyway, back on topic. I'm willing to help if you want any. How will that map be laid out? An FFA of some sort, or a collection of baddies controlled by players who are all out to stop the Ecco player from completing a certain objective? The original games revolved around puzzles and traps...will those be a primary factor in this?
-VGsatomi
#22
Well, we really don't know what type of map it's going to be, so any ideas are helpfull.

All we have right now are a few cool abiliteis imported models and a theme.

oh, and btw, it take place in the prehistory.
#23
VGsatomiIf that is the case, then why has the map(s) not officially been submitted here by the developers? are they not interested in getting the map spread across the commiunity?


Why are you asking me?
#24
Which goes all the way back to my first question that was ignored; will it be submitted here or kept exclusivly on the hubb?

As for map ideas, I remember one prominant part of Ecco 2 was the sort-of-racing portions where you had to swim through the odd looking hoops to get a boost to make it through the 3rd-person view areas. I'm thinking a surivial map where you got to get to point A to oint B, making sure you his all the checkpoints in the way (kind of like those loops in the original) in an environment where the traps, obstacles are completely randomized (to keep replay value and so people cant "memorize" the map), And then there's the shark player who activly tries to hinder the rest of the players. Maybe if a player gets bit by a shark, they are stunned for a few seconds, but then immune to bites for a few seconds afterward to give incentive fot the shark to chase after another player (he may be immune to obstacles and the such). And every one in a while the players are seperated and must complete a puzzle of some sort (again, something similar to the original).

Basically a checkpoint race with tons of obstacles and traps and seperate puzzle areas. If a player dies, they simply respwn at the last checkpoint. This is all stuff I know how to do, so I can assist with making these if you so desite.

Well, thats my first idea.

p.s. Ecco was an (unwilling) time travaler, so its easy to make it set in pre-history.
-VGsatomi
#25
Wel, I suggested to Whitehorn that maybe it should be the prehistroic animals that come to our time period, and he thought the opposite might be good. I'm just brainstorming now, if I hit some munumental I'll tell either one of you.
#26
I think it would be a bit weird fi the prehistoric creatures came to the present, they have no reason to, Ecco is the time traveler here.
#27
Word.
#28
I thought it might be interesting if someone (or something...) built a time portal, and they unwillingly travelled to the present, but maybe some stuff comes with Ecco when he goes back or something.
#29
We need help people! Whitehorn and me still haven't got the faintest idea for a main quest and what kind of map it should be.

Btw, VG, I kinda liked your idea, but it's no fun if you have to hurry though the map all the time, so it should'nt really be based on time I think, more on skills.