Warcraft III resources & community, 2003–2006 · archived

Terraining Showcase Thread

177 posts
#136
I really cant help, though my tests r all over today, I must get back on scatual for UL, my KoK version 5, my campaign, and I have to help some guy called Slowspit

so ehm... get in line xD
#137
So you want to make a map, someone else does for you?! :lol:
Anyways, if you want to contact especially Ramza, Pm him and for everything else use the Requests forum.
#138
Frozenfire3DHmmm. . .Good man ramza, i'm creating a new map, something like a war map and i kinda like created a whole lot of dumb ass abilities to be used. the only problem . .i cant find a proper terrain!!! So i'm seeking your advice. Something like two castles or something. one at the north, one at the south and then players just battle to take control of the opponent's base. Any help? Anyone?


I could only say:
- Download WEU (World Editor Unlimited) to be able to use 16 different textures in one map and make nicer cliffs.
- Use a huge variation of doodads
- Variate your ground textures (you can 16 of them in WEU)
- Resize your models to make them look realistic
- place lil environement doodads like mushrooms
- Make cutom things using several doodads without pathing
#139
nah. . .i dont trust weu. And i DONT ask people to wipe my ass after i've taken a dump. . .just asking for ideas or any tips and hints. . .but i aint too sure about creating buildings with doodads. never tried it before. . .haha. Maybe i'll try making something like ramza's king's throne. If i have the time. My school teachers are drilling us with tests
#140
Just a few WIP's from my RPG project of my Nightelven and Forest area, Nothing on most of the stuff posted here but its playable.


First shot is of the small Night Elf camp:
http://img.photobucket.com/albums/v141/master666/RPG%20Project/NE1.jpg


This one is of part of the forest surounding it:
http://img.photobucket.com/albums/v141/master666/RPG%20Project/NE2.jpg

My aim is to not use cliffs at all, i think they look ugly and take away from the terrain around it.
#141
I am a terrainer as well and i will post some pics later tommorrow, i could use advices.

And ihave one question, how do you set sky in the map, i mena i set it in the campagin options, but it does not appear, help plz, thx in advance!
#143
really good! GJ.
U can post screenshot from diferent place and angle.
#145
No-one saw my question?
#146
@ Silvermoon: To have Sky ingame, use the trigger action "environment - set sky to..."

@ ragingspeedhorn: That looks really good! I especially like the house at the right of the first pic of the town... could you post a pic showing it completely? Also the insides of the houses are well done, I wonder how you will do it ingame. :)
#147
Some more pictures of the town will come soon when we have finnished more of it. The secret behind some of the buildings is that we have sometimes taken several buildings and putted them together so it looks like 1. That gives alot of possibilitys to mix stuff to make it look cool :)

The inside of the house is easily done, when people "enter" a house they just get moved instantly with some special effects showing. Your view is not gonna be normal wc3 view but some custom cameras so it looks good ingame also :D
#149
The tiles could need some more variation, some decorations with some other city tiles etc. It all makes a difference and makes it look less boring.