I really like using..um..this words in enlish like fag,gay etc.Oh and I like f..k the most!And I am not a Wormskull(whatever that means).You think I am stupid because I never submitted anything!Well I did but my model was deleted.I don't know why!I also have a campaign and two more models to submit.(probably you guys will delete those two).I thought my hero ideas were quite good.People don't apreciate real MODERS like me today!
P.S:What is a MODERATOR?
Kuhneghetz
#32
Dark_Sl@yerGay fag master abilities -f..k ass -tongue of the anus -finger of depts -anal implosion What do you say.It is even for free!
I don't think Maverick_Agent0 wants any heroes that does sick things like that.
And no, I didn't find your idea funny. I just find it immature.
i agree with you dan... thx for everything so far and i dont like thatsites names that much their not that great... im almost done ill be sure to add you guys in mb u can hlp on later maps 2... i have alot started up already like sc's school
Ra'jak Black Sorceror int hero str--12+1.5/lv ag--12+2/lv int--30+3.5/lv skills
Haunt- Every 15 seconds, a ghost will appear beside the target and begin to attack it. Lasts 1 minute mana cost--150 cooldown--100s cast range--750 special effects-- If this spell is cast again on the same unit, it has a 50% chance to double the power of the ghosts and renew the duration, and a 50% chance to remove the curse. Only stacks twice. If cast on a skeleton spawned from Accursed Ground, instead, causes this to last forever, not spawn the ghosts as normal, and spawn accursed ground where the skeleton dies(from combat or w/e).
Chain of Death- Has an 80% chance to launch a Death Coil at a target unit. the target unit loses 10/20/30 hp or gains that much if it is an ally. The death coil then has a 80% chance to bounce to another target, and so on... mana cost--100 cooldown--15s cast range--700 special effects--if the casting unit is on Accursed Ground, the effect is doubled, dealing 20/40/60 damage
Accursed Ground- Causes a target area of ground to become accursed, making the dead on it raise and roam at will, killing all in their path. Lasts 30s. Skeletons are stronger by level mana cost--200 cooldown--60s cast range--500 AOE--300/500/700 Special Effects--Automatically kills non-hero haunted units in the area. damages haunted heroes for 100/200/300. Any units killed by skeletons spawned from Accursed Ground arealso reanimated(non-hero)
ULTIMATE--Horrors of the Void- for every unit in the area, has a 50% chance to remove their soul, giving the Black Sorceror 10% of their current life, and they become a mindless zombie. their soul is haarnessed under the command of the Black Sorceror, and lasts until it is killed. mana cost--350 cooldown--180s cast range--700 AOE--500 special effects--If the unit is haunted, it is automatically relieved of its soul. Cannot kill skeletons spawned by Accursed Ground. Instead, it removes all their buffs and heals them fully.
-Kiss of Death(kills instantly) -Blood Thirst(gives agility,its passive) -Bite(transforms the victim in a vamp) -Immortality(just like the Taurens Reincarnation)
i like the black sorc and vamp except the black sorc would be hard to make i cant really do custom spells and for blood thirst that would be like every kill he gets like .05 agility lvl 1?
o and 1 more thing in the map u can upgrade or evolve w/e u wanna call it to ur hero in to a better form like the fire mage can turn into a sun mage so i need ideas for upgraded forms of the following
1. kinky domination - put a targeted unit into a bondage draining it's life and mana for x seconds while immobilizing it.
2. whip - a single blow that takes (25% of the caster hitpoints) hitpoints from a targeted unit. Area of effect = 200
3. goo - the caster pukes and create a pool of damaging disgusting green viscous substance slowing enemies and draining their mana. casting range = 250
4. unholy fart {ultimate} - the caster creates a fog in a medium area to distract enemies giving them 10 hit/manapoints regeneration for x seconds. distract enemies. Also disables enemies' visibility!
Combat skill. Discription: Foremerly a Great felguard, the Zombie overlord now is all but great. He has some skill left, but just enough to kieep him in the fray. Gives 5% chance for 3x damage, up to 15% Gives 8% chance to avoid, up to 24% Gives 8 to str each level. Gives 2 to agi each level.
Might of the undead. The zombie overlord strike with huge force, dealing +2 damage each level and spreading 15% extra cleaving attack, up to 90% splash. Also gives unholy aura.
Unholy Plight Uses dark magic to heal the undead unit by +150 each level, damaging a living unit by 100 damage per level. Cooldown: 15 secs Mana: 65
Revive comrades. Seeing all the fallen soldiers, the overlord can raise +1 demon each level (your choice of one, usually in my maps an overlord) Cooldown: 20secs Mana: 85 (isn't that raise dead cost?)
Ultimate ability: Depends...
choice 1: Corrupt. Works like death and decay, with 10% of all hp and for only enough time to deal that 10% of max hp. Cooldown: 2 min Mana: 200
Dark_Sl@yerharper,how do you want to call the hero?What about groce fat f..k or slimy asswhole fart machine
uhmmmmm I'll try to call it Vamfart no no I changed it to Overseer like WOTW's overseer. This unit is an excellent melee fighter that specialized on disrupting enemies with it's abilities.