Warcraft III resources & community, 2003–2006 · archived

Hero Ideas Needed!!!!

66 posts
#46
matt urs would be perfect probably for the evil side or hero group ill decide which but ya ill most likely take it ty and harper urs is good 2 ill prob change a few things like i don't think im gettin the custom stuff imported in bc i gotta email this map to a friend or put on diskette and give to friend unless if i attatched the file and told him how


1 more thing tell me how this hero sounds

Elementalist
Description: a naga fighter that can learn the ways of the elements...

Knives: Forked Lightning but with heal wave light effect and knives come out of hit unit
Upgrades to: Flame Strike: still Forked but w/ life drain light effect and flame pillars spawn at units... trying to work in immolation damage effect to

Spears: Cluster Rockets but with spears
Upgrades to: Frost Nova: CR w/ frost nova... adding in freeze effect

Swiftness: %chance to dodge and deal more damage
Upgrades to: Earth's Guidance: stronger w/ more percent and bonus damage

Ultimate 1:
Hammers: Crypt Lord's ult but w. hammers
Upgrades to: Wind: same but with tornado models

Ultimate 2:
Elemental Lacing: Changes normal moves to their element form
ex. Knives to Flame Strike

also adds move speed/ damage
#47
In my most recent map, the zombie overlord is the guardian to the legendary axe of the berserker Zann, Duramaul. I usually tweak him to make him a little more powerful when he is a boss. When he's a hero, he works like that. Other ideas from that same map:

Hero: Nirre the hermit
Class: Dark Sage

Attack type: Dark magic (If you cant add that in control variable, make it siege damage, and add trigger so that it heals undead)
Initail damage bonus: 100
Number of dice: 4
Sides per dice: 12
Cooldown: 10 secs
Area of effect: 400
Range: 1200 (Almost always modeled after gul'dan...with added Splash)
Missle art: Dark summoning (The ball one, not the dome)

Stats:
Initial Agility: 18
Initial Intellegence: 52
Initial Strength: 7

Agility per Level: 2.35
Intelligence per Level: 8.5
Strength per Level: 0.90

Unit description: A legendary sage, one of the legendary heroes of the world, a former demon slayer, and the great sage of (random continent in the game), now retired. Seeking to aid the world like he did in the past, hes taken his staff and is ready to fight for his home, country, and so he can play chess with the old people back at the retirement home. Pretty powerful for a 25096 year old man!

Model: Wc1mage
Found at:
http://www.wc3sear.ch/index.php?p=Models&ID=1617&sid=

Icon: Old Wizard
Found at:
http://www.wc3sear.ch/index.php?p=Icons&ID=7199&sid=

Abilities:
1. Dark Magic
What it does: Increases damage by 100 each level, and Increases in range by 200 each level, max at 1200. Same 400 area of effect each level
Mana cost: 20 per shot.
Autocast allowed (Its meant to be modeled after searing arrows...but alot stronger)
Cooldown: none

2. Foresight
What it does: Knowing his fate an what will happen next in combat, Nirre can know when attack are nearing and can dodge them if timed right.
Gives +10% chance to evade attack each level, up to 80% at max.
Passive ability

3. Rot
What it does: Like corrupt, only 2% of max hp, and much faster
Mana cost: 150
Cooldown: 10 secs
Duration: 2 secs

4. Ancient Wisdom
What it does: Adds +10 to int per level
Passive ability

Ultimate ability:

Earth Ripper
What it does: Like War stomp targeting the whole map. Deals 250 damage per level to all units on the map, and stuns the for 3 seconds. The aftershock slow units movement for +5 seconds per level.
Mana cost: 1000
Cooldown: 2 minutes (120 seconds)
Attack art: Earthquake

Note: This is an idea. Tweak it however you want it to be.
#48
i think that hero would be to strong for the game... so wat u think bout my hero?
#49
Note: [color=orange]This is an idea. Tweak it however you want it to be.[/color]


Read above!

Basicly, hes meant to be a sniper with splash damage. You can modify him as you want tough, even make him really fast. Besides, to make up for it, look at his strength...

As for your hero: It looks decent enough. May I suggest some models and icons?

In order for what should most likely be elementalist to least likely:

Most Recommended:
http://www.wc3sear.ch/index.php?p=Models&ID=2710&sid=

So-so Model:
http://www.wc3sear.ch/index.php?p=Models&ID=2398&sid=

Least recommended:
http://www.wc3sear.ch/index.php?p=Models&ID=2981&sid=

Icon...Well i g2g soon but i like the idea though you might have to pull off some complex spells like purplepoot put down. Look for an icon for any of these models!
#50
once again i dont really want to use custom models but i liked the naga 1
#51

Hero idea!

Hmmm...no custom items? Ok...heres an idea that I used without any custom icons or models or skins or anything...

Names: Jeigen, Kyle, Marco, Lyle, Kevin, Allen
Class: Gladiator

Model: Blood elf captain

Icon: Footman

Starting Agility: 20
Starting Intellegence: 12
Starting Strength: 28

Agility per Level: 3.10
Intellegence per Level: 1.25
Strength per Level: 4.00

Abilities:
Gladiator Style
What it does: Gives +5% to deal 5x damage per level, up to 25% (or close to that), and +8% chaNCE TO EVADE, (sry bout the caps lock) Up to 40% chance max (or below that)
Passive ability

Gladiotr skill
What it does: Gives +5 strength and +5 agility per level
Passive ability

Ultimate ability:
Gladitor Rage
What it does: Gives +1000 hp and +40 damage to the gladiator. Also gives +20% attack speed bonus.
Mana cost: 200
Cooldown: 120 seconds (2 minutes)

Note: This is an idea. Tweak it however you want it to be.
#52
ok to make this clear i can do custom spells either through changing spell art of current spell or by getting one already made under spells
#53
Might as well throw this one in...

Model: Basicly any agility character
Class: Zkail Shredder
Names: Khanhi Fielbhrand, Lsak Saer, Yhail Obezh
Abilities

Illhranil
Warp-attacks to a target, then another, ect, draining
%%mana per jump, maximum %% targets. Deals %% to each target

Zuhkan Feignt
Dodges all attacks and spells for the next %% seconds, but moves 50% slower for the next %% seconds after the spell ends.

Poison Darts
Shoots poison darts in a cone infront of the caster, dealing %% damage and poisoning for %% seconds.

Veil of Despite
Turns the caster invisible, and slows any nearby units (attack speed by 25%) that venture near the caster.
When you break the spell, nearby enemies take %% damage.[/i]
#54
Maverick_Agent0o and 1 more thing in the map u can upgrade or evolve w/e u wanna call it to ur hero in to a better form like the fire mage can turn into a sun mage so i need ideas for upgraded forms of the following

-Lightning Mage
-Cold Mage
-Demolitionist
-Archer
-Summoner

and i need spell ideas for my upgraded healers

p.s. thank you so much for everything so far!


I got some ideas for upgraded heros!

Lightning mage =====> Storm Mage
Cold mage =====> Arctic Mage
Demolitionist =====> Explosives Expert
Archer =====> Hunter
Summoner =====> Caller of the gods

As fopr upgraded cleric...

Name: Bishop

Spells:

Holy aura
Gives an aura that increases health and mana recovery by +5% per level and increaing defence by 0.5 per level of all allied units in an area of 800
Passive

Ultimate Heal
Works like heal, increasing in mana cist by 10 each level, cooldown by 1 second each level, and hp healed by 50 each level.

Chain of divinity
A bouncing divine shield that lasts for 20 seconds. however, movement is hindered. Increases movement speed by 5% starting at 20% of normal movement speed.

Divine blessing
Heals all units in an area of 400 by 200 per level

Ultimate:

Slayer
Gives a 10% chance to ohko an undead unit (does not work on bosses) and gives +20% extra damage vs undead.

Or...

Name: Heretic

Bio: An evil healer turned corrupt. He revived the Zombie overlord (see my first post here) in hopes of gaining the ancient heros power for (insert main villain here), serving his master well.

Spells:

Dark Aura
Same as holy aura, except with +2 damage instead of +0.5 armor.
Passive

Conversion
Uses dark magic to completely corrupt a unit, turning him to the heretics command.
Cast time: 3 seconds
Missle can miss
Missle speed: 300
Can only target units
Mana cost: 135

Unholy healing
Heals +300 hp to any undead per level
deals half that amount to humans

Resurrect undead
Brings back 12 corpses as any undead unit for 20 seconds. Works like raise dead

Ultimate:
Black storm

A whole map targeting move. Turns whole map to night time, and causes a map wide rain storm. Deals 200 damage to all hostile units, heals undeads 300, and slows all enemy units. Does not harm buildings.

Obtain at level 20+ (its just to powerful to be any lower...)

Note: This is an idea. Tweak it however you want it to be.
#55
[quote="Matt540, sheep god!"]
Maverick_Agent0

Name: Heretic

Bio: An evil healer turned corrupt. He revived the Zombie overlord (see my first post here) in hopes of gaining the ancient heros power for (insert main villain here), serving his master well.

Spells:

Dark Aura
Same as holy aura, except with +2 damage instead of +0.5 armor.
Passive

Conversion
Uses dark magic to completely corrupt a unit, turning him to the heretics command.
Cast time: 3 seconds
Missle can miss
Missle speed: 300
Can only target units
Mana cost: 135

Unholy healing
Heals +300 hp to any undead per level
deals half that amount to humans

Resurrect undead
Brings back 12 corpses as any undead unit for 20 seconds. Works like raise dead

Ultimate:
Black storm

A whole map targeting move. Turns whole map to night time, and causes a map wide rain storm. Deals 200 damage to all hostile units, heals undeads 300, and slows all enemy units. Does not harm buildings.

Obtain at level 20+ (its just to powerful to be any lower...)

Note: This is an idea. Tweak it however you want it to be.



O_O
Whoa.
Just. Whoa.
I thought MY ideas were good, but...
I especially like the storm thing, have to jot that down in my notebook....
#56
Anyway, ill put another idea in this post

Class: Doomsayer
Names: Krai, Zail, Khur
Model: Acolyte (yep, a builder)

Spells: (all non-passives still cost mana)

Word of Pain:

The Doomsayer sacrifices 50% of current health, and the target takes %% damage every second for 10 seconds. (damage should be medium, around 50 per level)

Dark Ritual:

The Doomsayer is afflicted with a poison (10 hp per sec, 30 sec), but the target is blinded for 30 seconds. (Mana cost goes down with each level)

Markings of Spite:

Every time the Doomsayer is attacked, there is a %% chance that the attacker will be stunned for % seconds. (Either chance or stun should be low.)

(ULTAMITE)DEMONIC SUMMONS:

Summons a %%% demon, which lasts until killed.
The Doomsayer is made Etheral and Stunned for the duration of this spell.
#57
How about an ARCHBISHOP

SPells:

Bless: Like a bloodlust or something

Holy Light

Divine Storm(Ultimate): Rain of holy lightning killing enemies nearby(starfall)

another holy spell

Change if wanted
#58
@KBX: simpiler than my old heros...almost like a intelect paladin

@aarkshark: The heretic was actually almost as old as my zombie overlord is. It isnt much of a new idea; he always came with those spells. In the maps hes in, he always stays about a range of 300-500 away (to close or to far, he'll lose control of the overlord). Both never change abilities, sometimes stat growths depending on the map. Like in some maps were hes a secret boss, he has uber hp, and uber range and sight, though really slow (kinda sniper-like) while the zombie overlord blocks all attacks and acts as a wall. Maps im developing where hes playable, he has every one of those abilities and stats (sometimes though black strom only heals 200, deals 100, and raises all dead units as animate deads, but takes until level 30 to get). Most of these heros are based upon my basic alway put in maps heros, but thanks for the compliment!
#59
for my priest group wat i am doing is just making it like actual priest rankings like deacon then priest then bishop etc...
#60
Well how about heretic for a dark priest like hero? (alcolyte, Necromancer, cultist, Heretic, etc)