Warcraft III resources & community, 2003–2006 · archived

My Map Problems (A lot of em aren't there? =) )

43 posts
#1

My Map Problems (A lot of em aren't there? =) )

OK, I know the answer is probably going to be really simple, but how do I do this...

http://img119.imageshack.us/img119/5021/ahhhym3.png
How do I make it so the colors are set, and so the computer takes up a slot? On my map the computers don't take up a slot, and people are free to choose their color / handicap / race.

:) Thanks in advance to anyone who helps me.
#2
in the forces, choose Use Custom Forces, then choose Fixed Player Settings.
#3
PurplePootin the forces, choose Use Custom Forces, then choose Fixed Player Settings.


Just had to be something simple like that? -_-
TY though :)

First time using the editor. Damn fun ;p

Edit:

Still no joy...

http://img176.imageshack.us/img176/3752/mmmmj1.jpg

Am I doing something stupid? Blue / Green are supposed to be computers.
#4
You're not doing anything wrong, that's the correct setting. I think you just need to exit warcraft 3 and load it again. If you keep it running while changing a map it may not recognize the map changes.
#5
yay i got it working much <3 :)
#6
aye, its because those force options are actually also contained in part of the map's JASS script, which is updated evry time you save.
#8
you dont change the path of the model, just the texture
#10
As Gohan said, you don't need to do anything to the path of the model. The important part is the path of the textures and such, and in your map it looks like you've done that correctly.

If the new model doesn't show in the editor, don't panic. Test it in the game, or close the editor and open it back up again. Only when it doesn't show up after that should you be concerned.


For your case, if it doesn't show up when you test the map, it's probably the fact that the size of Textures\MammothTank.blp is 0. This tells me there was a problem importing. Loading up a backup from before the import and re-importing the files may work. Removing all imported things and re-importing them may fix it too.
#11
I've tested / reloaded it multiple times, so I'll try the other suggestion.

I don't change the path for the mdx file?

TY for help.
#12
notice how your texture is 0 kb?

delete it, THEN save, THEN reimport it and change the path, THEN close the import manager, THEN save again, THEN reboot the WE
#13
Yah now I realized why some of the DISBNT icons I had were turning green, I need to reimport. :)
#14
if you import a texture, change its path, acc import it again, and delete either one, it will delete all the info from the other, leaving it as '0 kb', and not doing nething ^^
#15
Grenade
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Sniper - Flash Grenade (Needs Icon Explosion)
    Actions
        Unit - Create 1 Ze Gun for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
        Set FlashGrenadeFX = (Last created unit)
        Unit - Order FlashGrenadeFX to Neutral Tinker - Cluster Rockets (Target point of ability being cast)
        Wait 1 seconds
        Unit - Create 1 Flash Grenade Dummy for (Owner of (Triggering unit)) at ((Target point of ability being cast) offset by 1.00 towards 0.00 degrees) facing (Position of (Triggering unit))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)


It works if I take out the Wait, or change the Wait to .2, but if I do that it isn't timed right in-game.

The first dummy is created, it casts the FX spell, but the second one doesn't come.

Any ideas why it doesn't like me?