OK, I know the answer is probably going to be really simple, but how do I do this...
http://img119.imageshack.us/img119/5021/ahhhym3.png How do I make it so the colors are set, and so the computer takes up a slot? On my map the computers don't take up a slot, and people are free to choose their color / handicap / race.
You're not doing anything wrong, that's the correct setting. I think you just need to exit warcraft 3 and load it again. If you keep it running while changing a map it may not recognize the map changes.
As Gohan said, you don't need to do anything to the path of the model. The important part is the path of the textures and such, and in your map it looks like you've done that correctly.
If the new model doesn't show in the editor, don't panic. Test it in the game, or close the editor and open it back up again. Only when it doesn't show up after that should you be concerned.
For your case, if it doesn't show up when you test the map, it's probably the fact that the size of Textures\MammothTank.blp is 0. This tells me there was a problem importing. Loading up a backup from before the import and re-importing the files may work. Removing all imported things and re-importing them may fix it too.
if you import a texture, change its path, acc import it again, and delete either one, it will delete all the info from the other, leaving it as '0 kb', and not doing nething ^^
Grenade
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sniper - Flash Grenade (Needs Icon Explosion)
Actions
Unit - Create 1 Ze Gun for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Set FlashGrenadeFX = (Last created unit)
Unit - Order FlashGrenadeFX to Neutral Tinker - Cluster Rockets (Target point of ability being cast)
Wait 1 seconds
Unit - Create 1 Flash Grenade Dummy for (Owner of (Triggering unit)) at ((Target point of ability being cast) offset by 1.00 towards 0.00 degrees) facing (Position of (Triggering unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
It works if I take out the Wait, or change the Wait to .2, but if I do that it isn't timed right in-game.
The first dummy is created, it casts the FX spell, but the second one doesn't come.